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Releases: marcmagus/yoku-randomizer-tracker
Releases · marcmagus/yoku-randomizer-tracker
Release list
v0.7.0
What's Changed
- Scouting: Allows to manually Scout locations through the tracker when playing an Archipelago multiworld
- Fosfor Snap: Activate OOL in Settings
- Cosmetic: Item/disabled images tweaked, Locations now show the type of check
Full Changelog: v0.6.0...v0.7.0
v0.6.0 Cosmetic
- Custom disabled images for several items for better contrast
- Changes window capture: Moved/added some items for better UX
- Trackers moved out of Key Items/Broadcast view
- Boon of Plenty, Kickback, and Sootlings added
- Settings duplicated on main layout because I keep forgetting it's in Normal mode
- Mailbag gets a count of checked Mailboxes (PopTracker > 0.26.2)
- Normal Mode: locations of many checks nudged to minimize overlap, all locations ungrouped
- Sootling House Location names corrected
v0.5.1 Treasure Map
Adds Treasure Map key item for Normal Mode tracking (oops)
v0.5.0 Normal Mode
What's Changed
- Breaking UI -- Added line to all forms of items display for Trackers
- Normal Mode -- provides support for Normal Mode, which guarantees you find a tracker before having to visit locations it tracks
- Settings -- switch between Normal and Hard Mode, toggle display of locations you can reach but are Out of Logic due to a missing tracker
Full Changelog: v0.4...v0.5.0
v0.4 Groups
Introduces the long-requested Groups variant, which reduces visual clutter by grouping multiple checks into a single box. For instance, most tables are now a single box for all the Scarabs and Wickerlings they might contain.
This is an initial implemenation/proof of concept. I am open to more aggressive grouping if users would prefer it.
We also now have proper versioning and releases. Download the attached zip and place it in your packs folder to install. PopTracker should also be able to check for version updates going forward.
v0.3 Autotracking!
v0.2
CHANGELOG
- GO mode object in item block lights up when you have all the key items needed to complete the game
- Implement locations where you can see an item you can't get
- Lettering to distinguish images of keys
- Fix so PopTracker will resize the map correctly
- Moved items next to map for more compact layout