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Releases: mariuz/castle-doom

Castle DOOM v0.29.0

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@github-actions github-actions released this 18 Oct 12:02
d2e8003
  • The intermission's episode maps animate, mark the levels you have
    finished and point at the next one, as in Doom (with PWAD art: Freedoom
    leaves them blank), and PWADs' ZDoom intermission scripts work the
    same way.

Full Changelog: v0.28.0...v0.29.0

Castle DOOM v0.28.0

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@github-actions github-actions released this 18 Oct 10:24
9f3b8b4
  • Touch layout editor: drag each touch button where your thumbs want it
    (Options -> Controls... -> Touch -> Edit...), and an opacity setting.

Full Changelog: v0.27.0...v0.28.0

Castle DOOM v0.27.0

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@github-actions github-actions released this 17 Oct 23:04
f76f082
  • ZDoom MAPINFO's include, and intermission scripts as exit / enter
    pictures (their background is shown).
  • Longer crash reports: the last 100 log lines, saved to
    crash-report.txt and copied to the clipboard on the desktop; 200
    lines and a "Copy report" button in the browser.

Full Changelog: v0.26.0...v0.27.0

Castle DOOM v0.26.0

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@github-actions github-actions released this 17 Oct 22:46
1c311db
  • Rebindable mouse buttons and wheel: every action can take a mouse
    button or wheel direction besides its two keys (a third column on the
    Controls page).
  • Touch controls for the left hand (the stick on the right) and in four
    sizes, on the Controls page's new Touch mode.

Full Changelog: v0.25.0...v0.26.0

Castle DOOM v0.25.0

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@github-actions github-actions released this 17 Oct 19:55
d2313f4
  • Rebindable weapon keys, next / previous weapon keys and hotkeys (light
    diminishing, mouse look, music, help, automap grid and reveal, map
    skipping, screenshot, quick save / load): the Controls page now has
    Movement, Weapons and Hotkeys pages.

Full Changelog: v0.24.0...v0.25.0

Castle DOOM v0.24.0

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@github-actions github-actions released this 17 Oct 19:06
959fad7
  • ZDoom's LANGUAGE lumps: MAPINFO's lookup / $NAME level names,
    story texts, episode names and music now resolve, and a PWAD's
    LANGUAGE strings replace the game's messages and texts.

Full Changelog: v0.23.0...v0.24.0

Castle DOOM v0.23.0

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@github-actions github-actions released this 17 Oct 10:16
f037ba2
  • Per-sector skies: a map can give some outdoor areas a different sky
    (MBF's 271 / 272 on part of the sky).
  • Monsters walk slower through Boom mud, like in MBF.

Full Changelog: v0.22.0...v0.23.0

Castle DOOM v0.22.0

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@github-actions github-actions released this 17 Oct 09:48
c7a0905
  • ZDoom's MAPINFO and ZMAPINFO lumps: PWADs made for ZDoom-family ports
    get their level names, music, skies, par times, map order, cluster
    story texts, episodes and endings.
  • UMAPINFO's exitpic / enterpic (intermission pictures) and story
    backdrops that are pictures rather than flats.

Full Changelog: v0.21.0...v0.22.0

Castle DOOM v0.21.0

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@github-actions github-actions released this 16 Oct 22:33
5a37263
  • Android: an APK for 64-bit ARM phones and tablets on the Releases page,
    with both Freedoom WADs and the touch controls.
  • The app icon on Linux, macOS and Android.

Full Changelog: v0.20.0...v0.21.0

Castle DOOM v0.20.0

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@github-actions github-actions released this 16 Oct 21:33
8864c2e
  • Boom's displacement and accelerative scrollers (214-218, 245-249):
    walls, floors and conveyors driven by a moving sector, such as a lift.
  • Boom's deep water (242): swimmable pools drawn at another sector's
    heights, with their own look and colour tint under the surface.

Full Changelog: v0.19.0...v0.20.0