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Tutorial Inspect A Gltf
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A QA walkthrough for an artist shipping a glTF asset - cycle every inspection mode, run the wireframe weights, isolate meshes from the Outliner, then surface validation findings in the Analyze TUI before re-exporting.
Phase 1 scaffold. The full tutorial lands in Phase 2. See Inspection for the feature reference.
Phase 2: a one-sentence outcome - "review every dimension of a glTF before delivery."
Phase 2: a .glb to inspect; the GUI launched.
Phase 2:
- Load the GLB.
- Cycle inspection modes:
1Shaded →2Material ID →3UV Map →4Texel Density →5Depth →6Overdraw →7AO Preview. - Toggle wireframe overlay (
W), step line weight (Shift+W). - Use the Outliner to isolate a single mesh; confirm UVs.
- Run the Analyze TUI:
solarxy-cli --mode analyze -m model.glb. - Fix and re-export.
Screenshots to capture:
-
img/inspection-modes-mosaic.png- six-up grid of the inspection modes. -
img/inspection-wireframe-weights.png- three-up Light / Medium / Bold. -
img/inspection-uv-map.png- UV Map mode with checker background. -
img/inspection-texel-density.png- texel density heatmap. -
img/tutorial-outliner-isolate.png- Outliner with one mesh isolated.
Phase 2: the post-fix Analyze TUI shows zero validation errors and the texel density heatmap reads green.
Phase 2: when to reach for each inspection mode, the wireframe-weight trade-off, and how Outliner isolation interacts with the validation overlay.
Phase 2: pointers to Inspection, Validation Reference, and the CI tutorial.
See also: Inspection · Quickstart · Validation Reference · Tutorial: Validate in CI
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