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Eldiron v0.9.11

Pre-release
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@markusmoenig markusmoenig released this 12 May 04:09

Improvements

Creator

  • Improved 3D grid snapping to use power-of-two edit subdivisions from 1 through 1/32, matching practical mapping increments for precise mesh work.
  • Updated the 3D grid HUD and shortcut slots so 1 through 6 select 1, 1/2, 1/4, 1/8, 1/16, and 1/32 snap steps.
  • Changed the 3D , / . shortcuts to step through edit snap subdivisions instead of changing the 2D pixel-grid zoom.
  • Improved 2D grid-subdivision button and fallback shortcut handling so the same 1 through 6 snap slots are used consistently across Vertex, Linedef, and Sector tools.
  • Improved 3D vertex dragging so moved vertices snap onto absolute grid positions instead of preserving their previous off-grid offset.
  • Improved 3D vertex/edge auto-merge so it also runs after gizmo-based vertex movement.
  • Improved 3D edge splitting so splitting a selected edge on quad geometry performs a connected quad loop-cut instead of leaving larger unsplit faces.
  • Improved 3D edge splitting on triangle and odd-polygon faces so selected-edge splits divide the touched face instead of only inserting an extra midpoint into the same polygon.
  • Improved 3D Face Subdivide so neighboring faces share the new boundary midpoint vertices, preventing detached T-junctions around subdivided faces.
  • Improved 3D cutouts on split faces so surface-detail loops that span multiple coplanar face pieces rebuild the full coplanar surface instead of cutting only the small host quad.
  • Improved 3D gizmo and vertex/surface marker sizing so handles scale from camera distance instead of selected object size, keeping handles closer to large objects and less overwhelming on tiny details.
  • Improved the 3D HUD coordinate readout to show three decimal places normally, four decimal places at 1/16, and five decimal places only at the 1/32 grid step.
  • Improved the 3D HUD coordinate readout so selected Geometry Object, face, edge, vertex, and surface-detail positions stay locked while hovering or dragging over other 3D objects.
  • Improved 3D Object Tool multi-selection movement so dragging a selected object or its move gizmo moves the selected objects together.
  • Improved 3D geometry dragging on small grid steps so free vertex, edge, face, and object movement uses a stable drag plane, and gizmo movement can skip across multiple snap points to keep up with the cursor.
  • Improved 3D Object Tool rotation so R rotates selected Geometry Objects around Y, while Shift+R rotates around Z for standing objects on end.
  • Added a 3D-only HUD length readout for selected Geometry Object edges, selected surface-detail segments, and the active surface-line drawing segment.
  • Added 3D rectangle selection for Geometry Objects, faces, edges, and vertices, with Shift adding to the selection and Alt/Option removing from it.
  • Improved 3D character and item placement so entity drops and moves can choose and render on the floor below overhead Geometry Object roofs instead of snapping onto the highest overlapping surface.
  • Improved mesh character movement so tiny seams between adjacent walkable Geometry Object floors do not block traversal in either direction.
  • Improved 2D/isometric movement input so simultaneous cardinal keys stay cardinal-only, using the most recently pressed direction instead of emitting diagonal movement actions.
  • Improved 3D Edit Face Texture selection handling so explicit face selections edit only those faces, while object selections still edit all faces when no individual faces are selected.
  • Improved 3D Edit Face Texture live updates so UV offset, scale, and rotation changes refresh the editor scene immediately without needing to start or stop the game server.
  • Improved 3D face painting so applying or clearing tile and palette sources respects explicit face selections before falling back to whole-object application.
  • Extended Edit Vertex to single selected 3D Geometry Object vertices, allowing exact world-coordinate edits for precise vertex placement.
  • Added editor-only 3D preview actions for toggling post-processing and lighting while editing without changing project render settings.

Bug Fixes

Creator

  • Fixed object-mode R / Shift+R rotation being intercepted by the Rect Tool shortcut before selected Geometry Objects could rotate.
  • Fixed the grid-subdivision HUD buttons painting over the bottom HUD separator line.
  • Fixed duplicated Geometry Object selections so duplication is undoable and leaves only the duplicated objects selected at object level, giving multi-object duplicates one group-move selection instead of stale sub-object selections.

Renderer

  • Fixed transparent water/glass volumes hiding opaque geometry inside or behind them, such as bridge elements disappearing inside water areas.