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MFO v2.0.10 -- A follower with two spell gambits casts both of them
Skyrim AE 1.6.1170 or SE 1.5.97. A fix on top of v2.0.9. Pairs with Harbinger (APMF) v0.9.5, which is optional.
- A follower with two spell gambits now casts both of them. MFO picked one spell, put it in a hand and then refused every cast of any other spell for as long as that pick stood. The second spell you gave that follower was one of the spells being refused. So a mage set up with a heal and two attack spells cast the first attack spell over and over and never once cast the other, even while holding it charged and ready in the free hand. A spell you gave a follower as a gambit is now allowed to cast whenever the game reaches for it. Only spells you never gave them are refused. There are two hands and both of them work now.
- A charged spell fires as soon as the game is ready to fire it. MFO paced its own casts on a timer of its own, on top of the game's. A spell already charged in the follower's other hand sat there waiting on that timer instead of firing. On the deck it cost 3.7 seconds out of a 5.3 second hold. The game's own cast timing sets the rate now, which is what it was always going to be once MFO stopped fighting it. The separate hold that stops MFO putting the same spell back in a follower's hand every second is untouched.
Build provenance
- commit
e522f61· CI run35817859207 MFO.dllsha2562ff36882b7da0636010b68d176e982411596d309696bbea16c043c451e1c60c2