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MFO v2.0.5 -- Heals stop being interrupted

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@marthofdoom marthofdoom released this 09 Sep 23:02
· 552 commits to main since this release

Beta. Skyrim SE/AE 1.6.1170. Requires Harbinger (APMF) v0.9.3.

Requirements

  • Skyrim Special Edition / AE 1.6.1170. Other runtimes are not supported yet.
  • SKSE64 for that runtime.
  • Address Library for SKSE Plugins (the all in one file). Without it the plugin stops at load with an error box rather than running.
  • Harbinger (APMF) v0.9.3 or newer. Install the pair together.
  • MCM Helper for the settings menu.

Heals stop being interrupted, and work out of combat again

  • A follower no longer interrupts its own heal. If the game is already casting a heal, another heal rule can no longer take that hand out from under it. Before this, a heal could be abandoned a fraction of a second after the cast began, and the whole wind up was wasted.
  • Heals work out of combat again. Out of combat the follower's combat AI does not exist, so a heal handed to it had nothing to perform it and simply never happened. Out of combat heals now use the direct route that has always worked.

In combat, healing behaves as it did in v2.0.4.

Known, not fixed here

  • A heal that is genuinely mid channel can hold its hand for up to six seconds before a higher priority heal takes it.
  • Out of combat SELF heals still take the old route and are not covered by this change.

Build provenance

  • commit 6129269 · CI run 34413880263
  • MFO.dll sha256 3648386ebffa24ff8f4b083616c79366a75bf5e6633ee82f3148b1383bda1b8b