Skip to content

Configuration & Cvars

Claude edited this page Apr 15, 2026 · 4 revisions

Configuration & Cvars

Complete server cvar reference for Jaymod 2.2.0, sourced from the official documentation. Bitmask cvars accept the sum of any combination of their flag values.

Quick links: Admin | Banners | Classes & Skills | Gameplay | Hitmode | Logging | Networking | Teams | Voting | Weapons | XP-save


Admin System

g_admin

Enable or disable the admin system (!command functionality).

Value Description
0 Disabled
1 Enabled

Default: 0

See also: g_adminLog, Admin System


g_adminLog

Filename for admin command logging. Appended to on each write. Empty string ("") disables logging.

Default: ""

See also: g_admin, g_log, g_logOptions


Logging

g_log

Path to the game log file.

Default: ""

See also: g_logOptions, g_logSync, g_adminLog


g_logOptions

Bitflags for game log options. Only applies when g_log is set.

Value Description
2 Log extended weapon stats for new hit zones
8 Log ban events

Default: 0

See also: g_log, g_logSync


g_logSync

Enable synchronous log writes (flushes after every write, slower but safer on crash).

Default: 0


Branding & MOTD

sv_hostname

Server name shown in the browser.

Default: "ETHost"


server_motd0 — server_motd5

Six lines of Message-of-the-Day text shown to players on connect.

Default: ""


g_protestMessage

Message shown when a player files a protest.

Default: "Visit www.myserver.com to file a protest."


g_kickMessage

Message shown to a player who is kicked. Use $TIME as a placeholder for the kick duration.

Default: "You have been kicked for $TIME."


g_kickTime

Default kick duration when no duration is specified.

Default: "2m" (supports d, h, m, s suffixes)


Banners

g_banners

Number of rotating banners to display. A value of 0 disables banners. Requires corresponding g_banner1g_bannerN cvars to be defined.

set g_banners  3
set g_banner1  "^3Welcome to MyServer!"
set g_banner2  "^3Visit myserver.net"
set g_banner3  "^3Powered by Jaymod"

Default: 0

See also: g_bannerLocation, g_bannerTime


g_bannerLocation

Where banners are displayed on client screens.

Value Description
0 Chat area
1 Left side of screen
2 Center of screen
3 Console only
4 Top-center of screen

Default: 0

See also: g_banners, g_bannerTime


g_bannerTime

Duration each banner is displayed, in seconds. Minimum value is 5 s.

Default: 5

See also: g_banners, g_bannerLocation


Matchplay

g_gametype

General gameplay mode.

Value Description
2 Objective
3 Stopwatch
4 Campaign
5 Last-Man-Standing

Default: 4

See also: g_altStopwatchMode, g_lms_roundlimit, g_lms_matchlimit


g_altStopwatchMode

Enable alternate stopwatch mode.

Default: 0


g_campaignFile

Path to the campaign file.

Default: ""


g_headshot

Bitflags for headshot behavior.

Value Description
1 Only headshots deal damage
2 Headshots are instant kills

Default: 0


g_knifeonly

Enable knife-only game mode.

Default: 0

Warning: Mutually exclusive with g_panzerWar and g_sniperWar.


g_panzerWar

Enable Panzer War mode. Players spawn as Soldier with panzerfaust, knife, and 100 grenades. Panzer shoots faster, charge recharges faster, player runs faster. Ammo is infinite; damage is 33 %; splash radius is 67 %.

Default: 0

Warning: Mutually exclusive with g_knifeonly and g_sniperWar.


g_sniperWar

Enable Sniper War mode. Players spawn as Covert-Ops with sniper rifle, knife, binoculars, and 400 rounds with all CO skills. Scoped headshots are instant kills.

Default: 0

Warning: Mutually exclusive with g_knifeonly and g_panzerWar.


match_latejoin

Allow players to join a match already in progress.

Default: 1


match_minplayers

Minimum players required to start a match.

Default: 0


match_mutespecs

Mute spectators during a match.

Default: 0


match_readypercent

Percentage of players that must be ready for the match to begin.

Default: 100


match_timeoutcount

Number of timeouts each team is allowed.

Default: 3


match_timeoutlength

Duration of each timeout in seconds.

Default: 180


match_warmupDamage

Enable damage during warmup.

Default: 1


Teams

g_userAlliedRespawnTime

Override Allied team respawn time in seconds (0 = map default).

Default: 0


g_userAxisRespawnTime

Override Axis team respawn time in seconds (0 = map default).

Default: 0


g_teamForceBalance

Force team balance — players cannot join a team with more players.

Default: 1


g_alliedmaxlives

Maximum lives for the Allied team (overridden by g_maxlives).

Default: 0


g_axismaxlives

Maximum lives for the Axis team (overridden by g_maxlives).

Default: 0


g_maxlives

Maximum lives for all players. Overrides g_alliedmaxlives and g_axismaxlives. 0 = unlimited.

Default: 0


g_maxlivesRespawnPenalty

Extra respawn delay in seconds applied when a player is out of lives.

Default: 0


g_enforcemaxlives

Enforce max-lives restrictions even for players who have not yet spent any lives.

Default: 1


g_lms_followTeamOnly

In Last-Man-Standing: spectators can only follow their own team.

Default: 1


g_lms_lockTeams

Lock teams at match start in LMS mode.

Default: 0


g_lms_matchlimit

Number of matches in LMS mode.

Default: 2


g_lms_roundlimit

Number of rounds per match in LMS mode.

Default: 3


g_lms_teamForceBalance

Force team balance in LMS mode.

Default: 1


g_heavyWeaponRestriction

Limit the percentage of each team that can simultaneously carry a heavy weapon. 100 = no restriction.

Default: 100


g_noTeamSwitching

Prevent players from switching teams after joining.

Default: 0


g_teamDamageRestriction

Friendly-fire kick threshold as a percentage of total hits (1100). When exceeded the player is kicked. 0 = disabled.

Default: 0

See also: g_teamDamageMinHits


g_teamDamageMinHits

Minimum number of hits recorded before g_teamDamageRestriction is evaluated.

Default: 6


team_maxplayers

Maximum players per team (0 = unlimited).

Default: 0


team_maxArtillery

Maximum artillery (air strikes) per team (-1 = unlimited).

Default: 6


team_maxLandMines

Maximum landmines per team.

Default: 20


team_maxFlamers, team_maxGrenLaunchers, team_maxM97s, team_maxMG42s, team_maxMortars, team_maxPanzers

Per-team weapon limits. -1 = unlimited.

Default: -1


team_maxMedics, team_maxEngineers, team_maxFieldOps, team_maxCovertOps

Per-team class count limits. -1 = unlimited.

Default: -1


team_nocontrols

Disable team control (no auto-balance).

Default: 1


Classes & Skills

g_covertops

Bitflags for Covert-Ops behavior.

Value Description
1 Keep disguise when class-switching
2 Keep disguise when throwing med packs and reviving
4 Keep disguise when throwing ammo packs
8 Keep disguise when laying mines or using pliers
16 Enable stealing uniform from a live player from behind
32 Draw disguised enemy name when close-up

Default: 0


g_engineers

Bitflags for Engineer behavior.

Value Description
1 Friendly landmines are not tripped by own team
2 Friendly dynamite cannot be disarmed by own team
4 Enable shared construction XP

Default: 0


g_medics

Bitflags for Medic behavior.

Value Description
4 Regenerate normal health at 2 HP/s and bonus health at 1 HP/s
8 Completely disable health regeneration
16 Enable adrenaline sharing
32 Pause health regeneration for 5 s after the player takes damage

Default: 0

Note: Bits 4 and 8 are mutually exclusive. Normal health is up to 110–125 HP; bonus health is any additional capacity.

See also: g_medicChargeTime, g_medicSelfHealDelay


g_soldiers

Bitflags for Soldier behavior.

Value Description
1 Enable gravity effect on panzer rockets

Default: 0


g_skills

Bitflags for skill carry-over behavior.

Value Description
1 Level-4 battle-sense can spot mines for the whole team
2 Level-4 explosives-and-construction skill carries over to all classes
4 Adrenaline carries over to all classes
8 Level-4 signals enables all classes to spot disguised enemies

Default: 0


g_defaultSkills

Default starting skill levels for all classes, space-separated (7 values in class order).

Default: "0 0 0 0 0 0 0"


g_levels_battlesense, g_levels_covertops, g_levels_engineer, g_levels_fieldops, g_levels_lightweapons, g_levels_medic, g_levels_soldier

XP thresholds for each skill level (5 values per class).

Default: "20 50 90 140 200"


g_sk5_eng

Bitflags for the 5th-level Engineer skill.

Value Description
1 Consume less charge
2 More grenades
4 Landmines take longer to spot
8 Landmines take longer to defuse
16 Increased construction speed
32 Enable S-mines
64 Enable poison-gas mines

Default: 127 (all enabled)


g_sk5_medic

Bitflags for the 5th-level Medic skill.

Value Description
1 Consume less charge
2 More grenades
16 Carry-over health recharge for Covert-Ops
32 Carry-over health recharge for Engineer
64 Carry-over health recharge for Field-Ops
128 Carry-over health recharge for Soldier

Default: 243


g_sk5_soldier

Bitflags for the 5th-level Soldier skill.

Value Description
1 Consume less charge
2 More grenades
4 Enable poison-gas grenade

Default: 7


g_sk5_cvops

Bitflags for the 5th-level Covert-Ops skill.

Value Description
1 Consume less charge
2 More grenades
4 Enable poison-gas grenade

Default: 7


g_sk5_fdops

Bitflags for the 5th-level Field-Ops skill.

Value Description
1 Consume less charge
2 More grenades

Default: 3


g_sk5_lightweap

Bitflags for the 5th-level Light-Weapons skill.

Value Description
1 Reduced recoil time

Default: 1


g_sk5_battle

Bitflags for the 5th-level Battle-Sense skill.

Value Description
1 Faster stamina recharge

Default: 1


Charge Times

All values are in milliseconds.

Cvar Default Description
g_covertopsChargeTime 30000 Covert-Ops charge time
g_engineerChargeTime 30000 Engineer charge time
g_LTChargeTime 40000 Field-Ops charge time
g_soldierChargeTime 20000 Soldier charge time
g_medicChargeTime 45000 Medic charge time
g_medicSelfHealDelay 0 Delay in ms before medic can self-heal
g_ammoRechargeTime 60000 Ammo recharge time
g_healthRechargeTime 10000 Health recharge time

Weapons

g_weapons

Bitflags enabling optional weapon behaviors. Add flag values together.

Value Description
1 Field-Ops with level-0 battle-sense do not spawn with binoculars
2 Syringes function underwater
4 Pliers function underwater
8 "Too many air strikes" restores the full charge bar
16 "Too many air strikes" restores half the charge bar
32 Ammo packs restore a lost helmet
64 Players with binoculars drop them on death
128 Allies reload rifles mid-clip to match corresponding Axis ability
256 Enable throwing knives
512 Enable poison throwing knives
1024 Enable Winchester M97 shotgun
2048 Disable adrenaline sharing
4096 Enable Molotov cocktails

Default: 0

set g_weapons 256    // throwing knives only
set g_weapons 768    // throwing knives + poison knives (256+512)
set g_weapons 1792   // M97 + knives + poison knives (1024+512+256)

Note: Bits 8 and 16 are mutually exclusive.


g_poisonSyringes

Enable poison syringes for medics (weapon slot 4). Damage compounds with multiple pokes — 10 HP every 1.5 s. One health pack cures one poke; medics cannot self-antidote.

Default: 0


g_dynamiteTime

Dynamite fuse length in seconds.

Default: 30

See also: g_dynamiteTimer


g_dynamiteTimer

Enable per-second countdown center-print messages when dynamite is armed. Planting team sees the full countdown; defenders see only the last 10 seconds.

Default: 1


g_vulnerableWeapons

Bitflags making projectile-type weapons vulnerable to bullet fire or splash damage.

Value Description
1 Panzer projectiles
2 Grenades (mid-air and grounded)
4 Airstrike canisters (mid-air and grounded)
8 Satchels (mid-air and grounded)

Default: 0


g_wolfrof

Enable wolf-style rate-of-fire (increases firing rate of some weapons).

Default: 0


Gameplay

g_announceHP

Tell the victim how many HP their killer had remaining after the kill. Only fires on enemy kills.

Default: 1


g_classChange

Allow players to steal the class of a dead teammate by holding activate over the body.

Default: 0


g_dragCorpse

Enable corpse dragging — hold activate near a dead body to drag it.

Default: 0


g_dropAmmo

Number of ammo crates to drop when a Field-Ops dies. 0 = disabled.

Caution: Each crate consumes a game-engine entity. High values with many Field-Ops can cause entity exhaustion. Monitor with !status.

Default: 0


g_dropHealth

Number of health packs to drop when a medic dies. 0 = disabled.

Caution: Each pack consumes a game-engine entity. High values with many medics can cause entity exhaustion. Monitor with !status.

Default: 0


g_fear

Awards a kill to an attacker if their victim suicides within this time window (milliseconds). 0 = disabled.

Default: 0


g_forcerespawn

Force players to respawn after this many seconds. 0 = disabled.

Default: 0


g_friendlyFire

Friendly fire mode.

Value Description
0 Disabled
1 Enabled
2 Enabled with reflectable friendly-fire damage

Default: 1

See also: g_reflectFriendlyFire


g_reflectFriendlyFire

Percentage of friendly-fire damage reflected back to the attacker. Only active when g_friendlyFire is 2.

Default: 100


g_goomba

Damage multiplier for landing on top of an enemy (think Super Mario Bros). 0 = disabled. A value of 4 is a good starting point.

Default: 0


g_gravity

Gravity constant.

Default: 800


g_inactivity

Seconds of player inactivity before auto-kick. 0 = disabled.

Default: 0

See also: g_spectatorInactivity


g_spectatorInactivity

Seconds of spectator inactivity before auto-kick. 0 = disabled.

Default: 0


g_intermissionTime

Duration of the end-of-match intermission in seconds.

Default: 60

See also: g_intermissionReadyPercent


g_intermissionReadyPercent

Percentage of players that must indicate ready to end intermission early.

Default: 100

See also: g_intermissionTime


g_killingSpree

Killing spree mode.

Value Description
0 Disabled
1 Enabled
2 Enabled and longest sprees per map are recorded

Default: 0

See also: g_killSpreeLevels, g_loseSpreeLevels


g_killSpreeLevels

Six space-separated kill milestones that trigger spree announcements. All 6 values must be specified.

Default: "5 10 15 20 25 30"


g_loseSpreeLevels

Six space-separated death milestones that trigger losing-spree announcements. All 6 values must be specified.

Default: "10 20 30 0 0 0"


g_knockback

Scalar multiplier for knockback distance when a player takes damage.

Default: 1000


g_landminetimeout

Minutes before an inactive landmine is automatically removed. 0 = disabled.

Default: 1


g_maxGameClients

Maximum simultaneous game clients (0 = sv_maxclients).

Default: 0


g_misc

Miscellaneous gameplay bitflags.

Value Description
1 Enable double-jump
2 Binoc-war: enable binocular pickup stats
4 Only admins (level ≥1) can connect to server
8 Players can throw health/ammo packs vertically
32 Level-4 battle-sense revivees get full health
64 More realistic aim-spread factoring crouch/prone, slick surfaces and water

Default: 0


g_movespeed

Player movement speed multiplier.

Default: 76


g_moverScale

Map mover (tanks, trains) speed scale.

Default: 1.0


g_muteTime

Duration in seconds of the auto-mute applied by the censor system. 0 = disabled.

Default: 0


g_packDistance

Multiplier for the throw distance of health/ammo packs. Higher values throw packs farther.

Default: 1


g_playDead

Enable playdead — players can fake death by binding the key in the Jaymod menu.

Default: 0


g_privateMessages

Enable private messaging via /pm <name|slot> <message>.

Default: 0


g_proneDelay

Milliseconds of delay before a player can go prone after standing. 0 = no delay.

Default: 0


g_shoutcastpassword

Password required to use shoutcast mode (/sclogin <password>). Empty string disables shoutcasting.

Default: ""


g_shove

Distance players are shoved when the activate key is held near a teammate. 0 = disabled. Try 100 as a starting value.

Default: 0

See also: g_shoveNoZ


g_shoveNoZ

Suppress the vertical (Z-axis) component of shoves. Reduces shove-boosting exploits.

Default: 0


g_slashKill

Controls /kill command behavior.

Value Description
0 Default behavior
1 Player spawns with 50 % class charge
2 Player spawns with empty class charge
3 Player spawns with charge at same level as when /kill was issued
4 Disable the /kill command entirely

Default: 0


g_spawnInvul

Invulnerability period in seconds for newly spawned players.

Default: 3


g_spectator

Bitflags controlling spectator behavior.

Value Description
1 Click a player to follow them
2 Click an empty spot to follow the next player (requires bit 1)
4 Continue following the same player after they die and respawn
8 Enter free-look mode when the followed player dies

Default: 0

Note: Bits 4 and 8 are mutually exclusive.


g_truePing

Enable true ping calculation — averages command timestamps for a more accurate latency reading. Ping values will appear higher but are more meaningful for kick thresholds.

Default: 1


g_warmup

Warmup duration in seconds.

Default: 0


Hitmode

See Hitmode for a full overview.

g_hitmode

Active hitmode (hitbox system) for bullet detection.

Value Name Boxes Summary
0 auto Automatically selects recommended mode
1 entity 1 Body only
2 etmain 3 Head, torso, feet (stock ET behavior)
3 basic 3 Head, torso, feet with crouch/prone adjustments
4 standard 3 Head, torso, feet with animation-accurate head box
5 advanced 9 Head, arms, hands, torso (x2), feet — animation-tracked
6 oriented 10 Head, arms, hands, torso, legs, feet — tightest model

Default: 0

See also: g_hitmodeAntilag, g_hitmodeAntilagLerp, g_hitmodeDebug, g_hitmodeFat, g_hitmodeGhosting, g_hitmodeReference, g_hitmodeZone


g_hitmodeAntilag

Antilag history window in milliseconds.

Default: 800


g_hitmodeAntilagLerp

Enable antilag lerping (interpolation between history positions).

Default: 1


g_hitmodeDebug

Bitflags for hitmode visual/data debugging.

Default: 0


g_hitmodeFat

Increased torso-box size in inches for hitmode.

Default: 0


g_hitmodeGhosting

Lifetime of hit ghosting in milliseconds.

Default: 0


g_hitmodeReference

Reference hitmode used for visual comparison during debugging.

Value Description
0 Disabled
1 Etmain reference

Default: 1


g_hitmodeZone

Zone to highlight when hitmode debugging is active (no effect without g_hitmodeDebug).

Value Zone
1 Body
2 Head
3 Left arm
4 Right arm
5 Left hand
6 Right hand
7 Torso
8 Left torso
9 Right torso
10 Legs
11 Left leg
12 Right leg
13 Left foot
14 Right foot

Default: 1


Bulletmode

g_bulletmode

Bulletmode for tracing.

Value Description
0 Disabled (default ET behavior)

Default: 0


g_bulletmodeDebug

Bitflags for bulletmode debug output.

Default: 0


g_bulletmodeReference

Reference mode for bulletmode comparison.

Default: 1


g_bulletmodeTrail

Enable bullet trail visualization.

Default: 0


XP-save

See XP Save for a full overview. Requires g_admin to be enabled.

g_xpSave

XP-save mode.

Value Description
0 Disabled
1 Enabled
2 Enabled; clear all XP when a new campaign begins

Default: 0

See also: g_xpCap, g_xpMax, g_xpSaveTimeout


g_xpSaveTimeout

Duration XP is saved. 0 = save forever. Supports d, h, m, s suffixes (e.g. 10d4h).

Default: "1h"


g_xpMax

XP limit amount. 0 = no limit. When exceeded, the action in g_xpCap is taken.

Default: 0


g_xpCap

Action taken when g_xpMax is exceeded.

Value Description
0 Allow continued XP gain for skills not yet maxed
1 Disallow further XP gain (cap at max)
2 Automatically reset player XP to 0

Default: 0


g_damagexp

Award XP for damage dealt (rather than kills only).

Default: 0


g_saveCampaignStats

Save campaign statistics.

Default: 0


Security & Censoring

g_password

Server password required to connect. Empty = open server.

Default: ""


g_censor

Enable the word-censor system (matches words in censor.db).

Default: 0

See also: g_censorPenalty


g_censorPenalty

Bitflags for censorship penalties.

Value Description
1 Kill and gib the offending player
4 Kill but do not gib
8 Auto-mute

Default: 0

Note: Bits 1 and 4 are mutually exclusive.


g_complaintlimit

Number of complaints required to kick a player.

Default: 6


g_disableComplaints

Bitflags to disable specific types of complaints.

Default: 0


g_filterBan

Filter mode for the player ban list.

Value Description
0 Only players in the filter list are allowed to join
1 Players in the filter list are not allowed to join

Default: 1


g_filtercams

Filter/restrict camera-enabled clients.

Default: 0


g_ipcomplaintlimit

Number of IP-based complaints before auto-kick.

Default: 3


Networking & Server

g_antiwarp

Bitflags for antiwarp functionality. Antiwarp delays commands that arrive too quickly, preventing warping/teleportation from high-latency clients.

Value Description
1 Enable antiwarp
32 Log warping events to the game log

Default: 1

Caution: Flag 32 is network-expensive and should not be used during normal gameplay.


g_autoFireteams

Automatically manage fireteams.

Default: 0


g_fastres

Enable fast (instant) medic revive.

Default: 0


g_fixedPhysics

Enable fixed-FPS physics (prevents physics-rate exploits).

Default: 1

See also: g_fixedPhysicsFPS


g_fixedPhysicsFPS

Target FPS for fixed physics.

Default: 125


g_mapConfigs

Path to per-map config files directory.

Default: "mapconfigs"


g_mapScriptDirectory

Path to map-script files directory.

Default: "mapscripts"


g_smoothClients

Smooth client movement interpolation.

Default: 0


g_snap

Bitflags for snapshot options.

Default: 0


g_speed

Player speed override.

Default: 0


g_truePing

(See Gameplay section above.)


sv_fps

Server-side frames per second.

Default: 20


sv_maxclients

Maximum connected clients.

Default: 20


sv_maxRate

Maximum client data rate in bytes/s.

Default: 13000


sv_maxPing

Maximum ping for clients; higher-ping clients are kicked. 0 = disabled.

Default: 0


sv_minPing

Minimum ping required. 0 = disabled.

Default: 0


sv_allowDownload

Allow clients to download missing files from the server.

Default: 1


sv_dl_maxRate

Maximum download rate in bytes/s.

Default: 42000


sv_wwwDownload

Enable WWW download redirect.

Default: 0


sv_wwwBaseURL

Base URL for WWW download redirect.

Default: ""


sv_pure

Enforce pure server (clients must use matching pk3 files).

Default: 1


sv_privateClients

Number of reserved private slots.

Default: 4


sv_privatePassword

Password for private slots.

Default: ""


refereePassword

Password for referee access.

Default: ""


rconpassword

Remote console password.

Default: ""


Watermarks

g_watermark

Shader or image path for the server watermark shown on all client screens. Image files must be in the watermark/ directory and have power-of-2 pixel dimensions. Empty string disables watermarking.

Default: "jaymod"

See also: g_watermarkFadeAfter, g_watermarkFadeTime


g_watermarkFadeAfter

Seconds after spawn before the watermark begins to fade. -1 = never fade.

Default: 60


g_watermarkFadeTime

Duration of the watermark fade in seconds.

Default: 60


Voting

Cvar Default Description
vote_allow_balancedteams 1 Allow balanced-teams vote
vote_allow_comp 1 Allow competition-mode vote
vote_allow_friendlyfire 1 Allow friendly-fire vote
vote_allow_gametype 1 Allow gametype vote
vote_allow_generic 1 Allow generic vote
vote_allow_kick 1 Allow kick vote
vote_allow_map 1 Allow map-change vote
vote_allow_matchreset 1 Allow match-reset vote
vote_allow_matchrestart 1 Allow match-restart vote
vote_allow_mutespecs 1 Allow mute-spectators vote
vote_allow_muting 1 Allow player mute vote
vote_allow_nextmap 1 Allow next-map vote
vote_allow_pub 1 Allow pub-mode vote
vote_allow_referee 0 Allow referee vote (off by default)
vote_allow_shuffleteamsxp 1 Allow XP-shuffle vote
vote_allow_swapteams 1 Allow team-swap vote
vote_allow_timelimit 0 Allow timelimit vote (off by default)
vote_allow_warmupdamage 1 Allow warmup-damage vote
vote_limit 5 Max votes per map
vote_percent 50 Percentage required to pass a vote

OmniBot

See OmniBot for setup instructions.

Cvar Default Description
omnibot_enable 0 Enable OmniBot AI
g_OmniBotEnable 0 Enable OmniBot AI (game-side)
g_OmniBotPath "" Path to the omni-bot folder
g_OmniBotFlags 0 OmniBot behavior flags
g_OmniBotPlaying Number of active bots (read-only)

Master Servers

Cvar Default
sv_master1 "etmaster.idsoftware.com"
sv_master2sv_master5 ""

Clone this wiki locally