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Server Operation
Claude edited this page Apr 15, 2026
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./etlded +set fs_game jaymod +exec jaymod.cfgetlded.exe +set fs_game jaymod +exec jaymod.cfgUse a wrapper script (serverctl) to daemonize the process and enable easy stop/restart:
serverctl start
serverctl statusserverctl stopOr send SIGTERM to the process for a graceful shutdown:
kill -TERM <pid>serverctl restart
serverctl statusIf you manually edit user.db, level.db or map.db while the server is running, reload without a full restart:
serverctl reloadOr via the server console:
!reload
Or on Linux, send SIGUSR1 to the process:
kill -USR1 <pid>Warning: Changes made to database files while the server is running will be lost when the server shuts down (it writes its in-memory state on exit). Always edit database files offline or use
!useredit/!leveditin-game.
| Command | Description |
|---|---|
!status |
Display server resource usage (players, entities, heap, rates) |
!status all |
Broadcast status to all connected players |
!reload |
Reload database files from disk |
rcon <password> <command> |
Send an rcon command from the ET client console |
The !status command shows:
- Connected players and entity count
- Gamestate and serverinfo
- Largest config-string size
- Database record counts
- Heap usage and percentages
- Network rates
| Signal | Action |
|---|---|
SIGTERM |
Graceful shutdown |
SIGHUP |
Graceful shutdown (same as SIGTERM) |
SIGUSR1 |
Reload database files |
Configure logging in your server config:
set g_log "jaymod/log/game.log"
set g_logSync 1
set g_logOptions 0
| Cvar | Default | Description |
|---|---|---|
g_log |
"" |
Path to the game log file |
g_logSync |
0 |
Flush log on every write (1 = enabled, safer but slower) |
g_adminLog |
"" |
Separate log file for admin actions |