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Features

Claude edited this page Apr 15, 2026 · 4 revisions

Features

Jaymod adds a wide range of gameplay features to Wolfenstein: Enemy Territory. Most are server-side and controlled by cvars. A few are client-side preferences available in the in-game Jaymod menu.


Announce HP

When a player is killed by an enemy, the victim receives a center-print message showing the killer's name and remaining HP. Only fires on enemy kills — not teamkills or self-damage.

Cvar Default Description
g_announceHP 1 Enable HP announcement on kill

Adrenaline Sharing

Switch to the alternate fire of the adrenaline syringe (usually right-click) to point it outwards, then use it on a live teammate to share adrenaline. An excellent way to promote teamwork in tough situations.

Enable via g_medics bit 16.


Class Stealing

Stand over a dead teammate and hold the activate key to steal their class, uniform, and weapons (on an empty clip). You lose your own class abilities.

Cvar Default Description
g_classChange 0 Enable class stealing from dead teammates

Tip: If g_covertops bit 1 is set, disguised Covert-Ops keep their disguise when class-switching.


Corpse Dragging

Hold the activate key near a dead body to drag it along the ground. Use it to move a teammate out of danger or position an enemy for uniform stealing.

Cvar Default Description
g_dragCorpse 0 Enable corpse dragging

Double Jump

Jump a second time while in mid-air to reach greater heights.

Enable via g_misc bit 1.


Dynamite Timer

Per-second countdown center-print messages when dynamite is armed. The planting team sees the full countdown; defenders see only the last 10 seconds. Color shifts yellow at ≤10 s and red at ≤5 s.

Cvar Default Description
g_dynamiteTimer 1 Enable dynamite countdown messages
g_dynamiteTime 30 Fuse length in seconds

Goomba Killing

Land on top of an enemy to deal damage proportional to your fall distance. You also fall softer when landing on someone. The damage multiplier is controlled by g_goomba.

Cvar Default Description
g_goomba 0 Damage multiplier (0 = disabled, 4 = recommended)

Hitsounds

Plays a sound when you hit a player, distinguishing friendly/enemy hits and (depending on g_hitmode) body zone. Client-side setting in the in-game Jaymod preferences menu.


Killing Sprees

Unreal Tournament-style kill-streak announcements with sounds broadcast to all players. Mode 2 additionally records the longest sprees per map.

Cvar Default Description
g_killingSpree 0 0=off, 1=on, 2=on + record sprees
g_killSpreeLevels "5 10 15 20 25 30" Kill milestones triggering spree announcements (6 values)
g_loseSpreeLevels "10 20 30 0 0 0" Death milestones triggering losing-spree announcements (6 values)

Live Uniform Stealing (Covert-Ops)

Covert-Ops can sneak behind a live enemy and steal their uniform. You must remain behind the target.

Enable via g_covertops bit 16.


Panzer War

Fun game-play mode for destructionists. When enabled:

  • Players spawn as Soldier with a panzerfaust, knife, and 100 grenades
  • Panzerfaust shoots faster; soldier charge recharges faster; soldier runs faster
  • Panzer ammo is infinite; damage is 33 % of normal; splash radius is 67 % of normal
Cvar Default Description
g_panzerWar 0 Enable Panzer War mode

Warning: Mutually exclusive with g_knifeonly and g_sniperWar.


Playdead

Bind a key in the Jaymod menu to toggle playdead mode. To an enemy you appear dead (awaiting respawn), but your body remains solid and your eyes still blink. You cannot shoot while playdead.

Jaymod's implementation includes extra clearance checks that prevent wall-clip exploits present in Shrubmod.

Cvar Default Description
g_playDead 0 Enable playdead

Private Messaging

Send a private message using /pm <name|slot> <message> or through the Jaymod menu. Accepts partial name matches (e.g. "dam" reaches both "Adam" and "Damage"). Players can block messages from users at equal or lower admin level.

Cvar Default Description
g_privateMessages 0 Enable private messaging

Poison Syringes

Medics get a blue poisoning syringe in weapon slot 4. Victim effects: view sway, visual distortion, pounding heartbeat. Damage compounds with multiple pokes — 10 HP every 1.5 s, earning the medic 0.2 XP per tick plus a bonus 3 XP on the killing hit. One health pack cures one poison instance; medics cannot self-antidote.

Cvar Default Description
g_poisonSyringes 0 Enable poison syringes

Sniper War

Fun game-play mode for sharpshooters. When enabled:

  • Players spawn as Covert-Ops with sniper rifle, knife, binoculars, and 400 rounds
  • All Covert-Ops skills granted
  • Scoped headshots are instant kills; hitsound voices "headshot"
Cvar Default Description
g_sniperWar 0 Enable Sniper War mode

Warning: Mutually exclusive with g_knifeonly and g_panzerWar.


Poison Gas Mines

Level-5 Engineers can place poison gas mines in the landmine weapon bank. On trigger they release a toxic gas cloud instead of exploding.

Enable via g_sk5_eng bit 64.


Poison Throwing Knives

Thrown knives poison anyone they hit. Requires throwing knives to be enabled first.

Enable via g_weapons bit 512 (and bit 256 for throwing knives).


S-mines (Bouncing Betties)

Level-5 Engineers can place S-mines in the landmine weapon bank. When triggered they bounce to waist height and explode with horizontal shrapnel.

Enable via g_sk5_eng bit 32.


Shoutcasting

Enhanced spectator mode. While active: player names appear above heads, dynamite timers are visible, all landmines are shown across the map.

Login: /sclogin <password> — Logout: /sclogout

Cvar Default Description
g_shoutcastpassword "" Shoutcast password (empty = disabled)

Throwing Knives

Hold alt-fire to charge (up to 1 s), release to throw. Player momentum adds a directional vector to the throw.

Enable via g_weapons bit 256. For poison knives, also enable bit 512.


Watermarks

Display a server logo (image or shader) on all player screens. Players can adjust opacity or disable it in the Jaymod preferences menu.

Cvar Default Description
g_watermark "jaymod" Shader or image path for watermark
g_watermarkFadeAfter 60 Seconds before fade begins (-1 = never fade)
g_watermarkFadeTime 60 Duration of the fade in seconds

Winchester M1897 (M97)

Pump-action shotgun available to all classes except Covert-Ops. Fires each time the action closes with the trigger held (no trigger disconnector). Load one shell at a time; interrupt reload by pressing fire.

Enable via g_weapons bit 1024.


g_weapons Bitmask

g_weapons controls a wide range of weapon behaviors via bitflags. Add together the values for each feature you want enabled.

Value Description
1 Field-Ops with level-0 battle-sense do not spawn with binoculars
2 Syringes function underwater
4 Pliers function underwater
8 "Too many air strikes" restores the full charge bar
16 "Too many air strikes" restores half the charge bar
32 Ammo packs restore a lost helmet
64 Players with binoculars drop them on death
128 Allies reload rifles mid-clip to match corresponding Axis ability
256 Enable throwing knives
512 Enable poison throwing knives
1024 Enable Winchester M97 shotgun
2048 Disable adrenaline sharing
4096 Enable Molotov cocktails

Examples:

set g_weapons 256    // throwing knives only
set g_weapons 768    // throwing knives + poison knives (256+512)
set g_weapons 1792   // M97 + knives + poison knives (1024+512+256)

Note: Bits 8 and 16 are mutually exclusive.


g_medics Bitmask

g_medics controls Medic class behavior via bitflags.

Value Description
4 Regenerate normal health at 2 HP/s and bonus health at 1 HP/s
8 Completely disable health regeneration
16 Enable adrenaline sharing
32 Pause health regeneration for 5 s after the player takes damage

Note: Bits 4 and 8 are mutually exclusive. Normal health is usually up to 110–125 HP; bonus health is any additional capacity.


g_covertops Bitmask

g_covertops controls Covert-Ops class behavior via bitflags.

Value Description
1 Keep disguise when class-switching
2 Keep disguise when throwing med packs and reviving
4 Keep disguise when throwing ammo packs
8 Keep disguise when laying mines or using pliers
16 Enable stealing uniform from a live player from behind
32 Draw disguised enemy name when close-up

g_misc Bitmask

g_misc controls miscellaneous gameplay options via bitflags.

Value Description
1 Enable double-jump
2 Binoc-war: enable binocular pickup stats
4 Only admins (level ≥1) can connect to the server
8 Players can throw health/ammo packs vertically
32 Level-4 battle-sense revivees get full health
64 More realistic aim-spread factoring crouch/prone, slick surfaces and water

g_sk5_eng Bitmask

g_sk5_eng controls the 5th-level Engineer skill via bitflags (default 127 = all enabled).

Value Description
1 Consume less charge
2 More grenades
4 Landmines take longer to spot
8 Landmines take longer to defuse
16 Increased construction speed
32 Enable S-mines
64 Enable poison-gas mines

g_sk5_medic Bitmask

g_sk5_medic controls the 5th-level Medic skill via bitflags (default 243).

Value Description
1 Consume less charge
2 More grenades
16 Carry-over health recharge for Covert-Ops
32 Carry-over health recharge for Engineer
64 Carry-over health recharge for Field-Ops
128 Carry-over health recharge for Soldier

g_sk5_soldier Bitmask

g_sk5_soldier controls the 5th-level Soldier skill via bitflags (default 7).

Value Description
1 Consume less charge
2 More grenades
4 Enable poison-gas grenade

g_sk5_cvops Bitmask

g_sk5_cvops controls the 5th-level Covert-Ops skill via bitflags (default 7).

Value Description
1 Consume less charge
2 More grenades
4 Enable poison-gas grenade

g_sk5_fdops Bitmask

g_sk5_fdops controls the 5th-level Field-Ops skill via bitflags (default 3).

Value Description
1 Consume less charge
2 More grenades

g_sk5_lightweap Bitmask

g_sk5_lightweap controls the 5th-level Light-Weapons skill via bitflags (default 1).

Value Description
1 Reduced recoil time

g_sk5_battle Bitmask

g_sk5_battle controls the 5th-level Battle-Sense skill via bitflags (default 1).

Value Description
1 Faster stamina recharge

g_skills Bitmask

g_skills controls skill carry-over behavior via bitflags.

Value Description
1 Level-4 battle-sense can spot mines for the whole team
2 Level-4 explosives-and-construction skill carries over to all classes
4 Adrenaline carries over to all classes
8 Level-4 signals enables all classes to spot disguised enemies

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