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GFX3D OpenGL
Martijn Koopman edited this page Apr 3, 2020
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https://www.khronos.org/opengl/wiki/Primitive
OpenGL can render the following types of primitives:
- Points GL_
- Lines
- Polylines
- Triangles
- Triangle strip
- Triangle fan
That means each kind of geo-data (Point cloud, Image, Features, etc.) has to be mapped into these primitives.
- Home
- Getting started
- Building SpatiumGL
- Create first app
- Apps
- Point cloud
- Read from LAS file
- Visualize
- Filter points
- Spatial index (octree)
- Mesh
- Read from OBJ file
- Visualize
- Image
- Image vs Pixmap
- Read from file
- Apply filter
- Grayscale
- Gaussian
- Development
- Coding guidelines
- Add module
- Modules
- Core
- GFX3D
- GFX3D OpenGL
- IO LAS
- IDX
- Third party