- Fix an issue leading to NieR Automata crashing
- Issue was introduced in 1.9.0 where we needed valid nvnDevice pointer provided via
nvnDeviceGetProcAddress()at second call, but NieR unlike other games called it only once, so i added additional hook to nvnDeviceInitialize where Core can get a valid pointer.
- Issue was introduced in 1.9.0 where we needed valid nvnDevice pointer provided via
- Another redesign changes to Core to make adding/removing functions more modular
- Add support for REFRESH_RATE variable in FPSLocker patches
Edit 13.08.2026 19:20 GMT: shadow update, fixed a bug which would make retrieving framebuffer count in Vulkan games not working.