Shiny Pokemon 1.0.1 — same features, much less overworld hitching.
Performance
- Overworld shiny sheets bake across frames (queue), not all at once on map enter / house exit
- Draw path uses a cached image + quads (no palette bake on every frame)
- Voxel mode: sparkles once via the projected FX pass; 2D wrap skips sparkles so they are not drawn twice
- OW sparkle loops are silent; at most one soft sighting chirp per map (battle intro SFX unchanged)
- Stop wiping the shiny image cache on every map enter
Requires
Optional Wilds of Kanto, PokéPC / Followers EX, Dramatic Shape for full OW/voxel coverage.