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v1.3.0

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@github-actions github-actions released this 26 Jun 05:33

[1.3.0] - 2026-06-26

Added

  • Big structures that exceed the Structure Block size limit (48×48×48, or 32³
    before 1.16) are now exported as a jigsaw assembly — cut into a grid of pieces
    that reassemble voxel-perfectly in-world, so a structure that previously
    wouldn't load now does. Every export path (mod workspace, Export As, Export to
    World) handles it automatically.
  • Export to World — install the current build straight into a Minecraft save as
    a ready-to-run datapack, with the exact /place command to spawn it (and a
    one-click copy).
  • NBT size-limit setting (Settings ▸ Viewer ▸ Structures) — Auto (from the
    workspace's Minecraft version), 48³ (1.16+) or 32³ (pre-1.16). Above the limit,
    export switches to the jigsaw assembly.
  • Flatpak packaging for Linux.

Changed

  • Entities (armor stands, item frames, mobs) are now carried through format
    conversions and the jigsaw split instead of being dropped.
  • Reworked the export internals (split engine, a shared file writer, and a
    dedicated local-export module).
  • Dependency upgrades.

Fixed

  • Blank/white window on hosts without a usable GPU (VMs, headless, and some
    Wayland/Flatpak setups) — the app now falls back to software rendering
    (SwiftShader), and BW_SOFTWARE_GL=1 forces it.
  • Block-editor edits now stay within the structure's declared size — no more
    placing or extruding blocks out of bounds.
  • Text alignment in the in-app Guide.

Full Changelog: v1.2.0...v1.3.0