v1.3.0
[1.3.0] - 2026-06-26
Added
- Big structures that exceed the Structure Block size limit (48×48×48, or 32³
before 1.16) are now exported as a jigsaw assembly — cut into a grid of pieces
that reassemble voxel-perfectly in-world, so a structure that previously
wouldn't load now does. Every export path (mod workspace, Export As, Export to
World) handles it automatically. - Export to World — install the current build straight into a Minecraft save as
a ready-to-run datapack, with the exact/placecommand to spawn it (and a
one-click copy). - NBT size-limit setting (Settings ▸ Viewer ▸ Structures) — Auto (from the
workspace's Minecraft version), 48³ (1.16+) or 32³ (pre-1.16). Above the limit,
export switches to the jigsaw assembly. - Flatpak packaging for Linux.
Changed
- Entities (armor stands, item frames, mobs) are now carried through format
conversions and the jigsaw split instead of being dropped. - Reworked the export internals (split engine, a shared file writer, and a
dedicated local-export module). - Dependency upgrades.
Fixed
- Blank/white window on hosts without a usable GPU (VMs, headless, and some
Wayland/Flatpak setups) — the app now falls back to software rendering
(SwiftShader), andBW_SOFTWARE_GL=1forces it. - Block-editor edits now stay within the structure's declared size — no more
placing or extruding blocks out of bounds. - Text alignment in the in-app Guide.
Full Changelog: v1.2.0...v1.3.0