v1.4.0
[1.4.0] - 2026-06-26
Added
- Round-trip editing — take a structure out of Blockwright, edit it anywhere
(including with vanilla Structure Blocks), and bring it back:- Export for Editing… writes the build out for external editing, cutting an
oversized structure into its jigsaw pieces. - Export with Structure Blocks… installs an editing datapack into a save —
each piece appears in its own outlined box; edit it, save the structure block,
then stitch the pieces back together. - Open Jigsaw Assembly… reopens a previously-split assembly folder back into
Blockwright. - Reimport from World… stitches the edited pieces back into a single
structure, committed as a new version of the project.
- Export for Editing… writes the build out for external editing, cutting an
- Rename Project — rename a project's folder and its structure file (handy before
exporting, so a build doesn't carry its generated name). - Generate with the mod's own blocks — the workspace block dictionary now feeds
generation, mapping semantic roles to the mod's blocks (off / mix / prefer) so
a seeded shell can compile in the mod's materials.
Changed
- Versions overhaul — one version per AI run, a "Current" base pointer that every
export, manual save and AI edit builds on, version deletion, and block editing
locked while a run is in flight. - Reworked the export options — consolidated the local-export, slice, merge and
reassemble internals behind the new round-trip flows. - Dependency upgrades.
Fixed
- Flatpak build.
- Underground access on towers — the descent ladder no longer ends up outside the
tower. - Haunted tower and graveyard generation.
- Structure-block export.
Full Changelog: v1.3.0...v1.4.0