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v2.0.0

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@github-actions github-actions released this 02 Jul 00:59

[2.0.0] - 2026-07-01

Added

  • World Viewer — open a whole Minecraft save (level.dat + region/*.mca) and
    fly through it as a view-only world. It streams chunks around the camera with
    level-of-detail (full geometry up close, a textured heightmap surface farther
    out), meshes them off the main thread, and never modifies the world. Includes a
    2D minimap, a go-to coordinate jump, a structure finder that scans and jumps to
    any generated structure, a day/night lighting toggle, and a dimension switcher
    (vanilla and mod dimensions with region data on disk). Open it from File ▸ Open
    World… (Cmd+Shift+W), the welcome screen or recents. Supports 1.13+ paletted
    worlds.
  • Church structure type — a long buttressed nave under a steep gabled roof with
    tall arched windows, fronted by a square bell tower that rises to a stepped
    spire topped by a cross (its roof and steeple are built in code).
  • Chapel decoration — whitewashed plaster over dressed stone with a steep dark
    roof; the church's default look.
  • Theme picker — Settings ▸ Appearance now shows a gallery of theme cards (each a
    miniature workbench preview) in place of the old light/dark toggle, and adds two
    Minecraft skins: Minecraft Light (launcher charcoal on paper white) and
    Minecraft Dark, both with the grass-green accent. System still follows your OS.

Changed

  • UI 2.0 — an IDE-grade workbench redesign: a left ActivityBar icon rail, a
    toggleable Project panel (active workspace, its structures, and recent files /
    workspaces / worlds), a reworked Welcome start page, a single slim tab bar, and
    an active-workspace segment in the status bar (replacing the floating badge).
  • Structure types renamed to form-descriptive ids — the id now names the
    silhouette and the theme lives in the paired decoration: classic → cottage,
    modern → villa, gothic → manor, sakura → raised-cottage, tower-classic → keep,
    haunted-tower → spire. Saved builds using the old ids keep working.
  • Updated the Claude model lineup (Opus 4.8, Sonnet 5) — the current models use
    adaptive thinking steered by an effort level.
  • Entities now render in the World Viewer, and entity rendering was reworked.
  • Dependency upgrades.

Fixed

  • Switching the mod workspace while a world is open now soft-refreshes the
    streamed chunks so mod textures resolve, instead of leaving the old ones.
  • Entity rendering in the world.

Full Changelog: v1.4.1...v2.0.0