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KeeperFX VR - test build 8

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@mathimus-design mathimus-design released this 17 Oct 23:38
· 1 commit to vr since this release

Play Dungeon Keeper in VR: the dungeon becomes a tabletop in front of you, your hand is the Keeper's hand, and you can possess creatures and walk around at life size.

Unofficial fan-made test build, not a KeeperFX release. Please report problems in Issues.

New in test build 8

  • Zoom with the right stick: push it forward / back to zoom in and out (left / right still turns the table).
  • Go to the latest fight: press left X (left A on Index) to glide the table to the current battle (press again for the next one), or to the newest attack, breach or intruder alert. On Index, pause is now left B only.
  • Fixed: wrong numbers on the palm creature menu. The menu could show stale icons or digits after the game reloaded its graphics (for example on a new level).

Test build 7 fixed the chicken-possession and pause freezes and added the green arrow for leaving a finished level.

Quick start

You need a Windows PC, a PC VR headset, and your own copy of Dungeon Keeper.

  1. Install KeeperFX from keeperfx.net and check it starts.
  2. Update it to the latest alpha patch (keeperfx.net → Downloads → Alpha): unzip it into your KeeperFX folder and replace files.
  3. Download KeeperFX-VR-….zip below and unzip it into the same KeeperFX folder (over an older test build is fine).
  4. Get your headset ready: connect Virtual Desktop or Quest Link, or start SteamVR.
  5. Double-click KeeperFX VR.exe in your KeeperFX folder, then press Play in VR.

First time only: if Windows says "Windows protected your PC", click More info → Run anyway (this test build is not signed).

Controls and troubleshooting are in README-VR.txt inside the zip.

Works with

  • Virtual Desktop (Quest): tested
  • SteamVR (Valve Index and other SteamVR headsets): tested
  • Meta Quest Link / Air Link: should work, not tested yet

Source: the vr branch of this repository (GPL-2.0, like KeeperFX). No Dungeon Keeper game data is included.