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UI+Reporting+Geforce+R/T

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@matigi matigi released this 30 Jan 05:47
· 16 commits to main since this release
bd3ee2b

What's Changed

  • Add Reaction Race UI and state machine; fix compile issues and LVGL integration by @matigi in #62
  • Fix Reaction screen tap handling and move light stack to right by @matigi in #63
  • Add Reaction Race LVGL screen, integrate state machine, and fix Arm button activation by @matigi in #64
  • Reaction Mode: IMU-based movement trigger, wait-for-move state, and first-IR discard by @matigi in #65
  • Reaction timer: IMU-only mode, buzzer tones, and UI cleanup by @matigi in #66
  • Move reaction tile right of main timer and update swipe navigation by @matigi in #67
  • Reaction screen: mirrored edge lights, tightened layout, and swipe/navigation updates by @matigi in #68
  • Reaction UI: add 3s armed countdown, raise lights, enlarge R/T, and update swipes by @matigi in #69
  • Add per-driver best reaction time tracking and reporting by @matigi in #70
  • Display boot splash image for 2s on startup by @matigi in #71
  • Use v3 boot splash header for startup image by @matigi in #72
  • Use v4 boot splash image on startup by @matigi in #73
  • Fix boot splash orientation and color for v4 image by @matigi in #74
  • Fix reaction light clipping and reporting table styling by @matigi in #75
  • Adjust reaction light position and reporting table styling by @matigi in #76
  • Make reporting table transparent, bump table font, shorten header and nudge reaction lights by @matigi in #77
  • Make reporting table transparent, use available font, and fix reaction light layout by @matigi in #78
  • Sort driver table by best lap and reset reaction mode on tile change by @matigi in #79
  • Speed up g-force dot settling by @matigi in #80
  • Fix g-force axis orientation and lateral sign by @matigi in #81

Full Changelog: v2.1...v3.0