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Releases: mattdavida/ue4ss-ModMenu

1.3.1

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@mattdavida mattdavida released this 22 Aug 18:30
a08e58e

Add an opt-in overlay cursor so hosts can show a pointer when the engine hides it.
Also add fontScale for per-game type size, and pin game-thread callbacks so UE4SS does not collect them.

1.3.0

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@mattdavida mattdavida released this 18 Aug 19:35
504c28f

add tab configuration support and theming

1.2.0

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@mattdavida mattdavida released this 18 Aug 18:57
6370e43

adding theming and support for collapsible sections.

1.1.4

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@mattdavida mattdavida released this 16 Aug 23:53
3c7857d

Run delayed input reclaim on the game thread (ExecuteInGameThreadWithDelay)

1.1.3

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@mattdavida mattdavida released this 16 Aug 22:45
4095397

Engine input backend (opt-in)

Some games never fire UE4SS RegisterKeyBind. You can now poll Unreal IsInputKeyDown instead. Default is unchanged (ue4ss). No auto-detect — hosts must opt in.

ModMenu.Init({
    title = "My Cheats",
    key = Key.F7,
    keyHint = "F7",
    keyName = "F7",
    inputBackend = "engine",
    consoleCommand = "modmenu",
})
  • inputBackend = "engine" — toggle key via IsInputKeyDown (same backend for LMB; Slate often still owns the mouse in GameAndUI)
  • keyName — Unreal FKey name (required if keyHint is not a plain name like "F7")
  • consoleCommand — optional modmenu [toggle|open|close]. Do not also register that name in the host.

Existing mods keep working with no Init changes.

Also in this release

  • Constructed UButtons fire from IsPressed() / HasMouseCapture (hover/press visuals could show without Lua running)
  • Default fonts are smaller (22 / 18 / 16 / 14 / 15); scale up per game if needed
  • Camera look stays unlocked unless you pass ignoreLook = true

1.1.2

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@mattdavida mattdavida released this 16 Aug 19:25
09e11b1

add font dropdown config support

1.1.1

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@mattdavida mattdavida released this 15 Aug 15:12
6aaf528

Make camera lock opt in for authors

1.1.0

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@mattdavida mattdavida released this 11 Aug 22:54
51a5e99

Add number, textinput, and row widgets with button busy-state APIs

v1.0.0

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@mattdavida mattdavida released this 08 Aug 18:36

V1.0.0

Extract into your ue4ss\Mods directory