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v1.10.2

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@mattj85 mattj85 released this 24 Jul 22:44

Fixes

  • Consistent animation speed across windows — treats now drive their motion off a per-focus clock (iTime - iTimeFocus) on Ghostty builds that expose the focus uniforms. Previously a window that regained focus would lurch forward (looking "much faster" than the others); now every window animates from the same point at the same rate.

Treats

  • Dim unfocused windows is now a toggle — dimming inactive windows is a persisted on/off preference, independent of any active treat. It even works with no animation running (a tiny no-op shader handles it). Toggle it from the Dim unfocused row in the treats overlay or with treats dim on|off; it shows in treats list.

Update in place with spookiui update, or brew upgrade spookiui if installed via Homebrew.