Changelog
New features
- Supported UE4.10 ~ 4.12, UE5.1
- Supported assets that have multiple texture objects (e.g. lightmaps, fonts)
- Supported LightMapTexture2D
- Added a function to update PackageSource (use "MOD " for PackageSource)
PackageSource is a variable for .uasset.
The tool will rewrite it with "MOD " when modding assets.
It means you can tell if it's edited or not just by opening .uasset with a binary editor.
Other changes
- Updated texconv
- Fixed an error when assets have non-ascii characters.
- Fixed a bug that it won't update file size when updating name map.
- Refined codes