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Everwind Save Editor 1.0

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@matziq matziq released this 08 Jun 19:20
· 1 commit to main since this release

First public release.

What's in the box

Point-and-click Tk GUI for inspecting and editing Everwind save files (Player_Local.sav, WorldInfo.sav, and per-island .sav files).

Download

Grab EverwindSaveEditor.exe from the assets below and double-click. No Python install required. Put it somewhere you have write access (a folder under your user profile is fine — avoid Program Files); editor_settings.json is written next to the .exe.

Features

  • Combined view of player + every island save with filter / search across item names, ids, categories, locations, and enchantment names.
  • Group by None / Category / Location / Chest. Right-click a chest header to flag it as yours, so unanchored chests stay visible under the User Only filter.
  • Up to nine enchantment columns per row.
  • Bulk actions: Bulk apply, Split stacks, Delete, Repair & Top Off (selected / ALL), Top Off SELECTED (incl. world), Make Max Level, Make Max Stacks, Max Ench (25), Compact empty slots, Delete all Drops.
  • Right-click an enchantment cell to swap the stat type (same-byte-length only, so the in-place patch never corrupts the save).

Safety

The editor only writes same-width scalar / FString patches at exact byte offsets, then rewrites the sibling .meta CRC32 so the game doesn't silently fall back to .backup. Per-file backups (.bak baseline + timestamped rotation) are created on every write. Always back up your save folder before editing — see the README for the full safety notes and rollback workflow.

Compatibility

Verified against Everwind v2026.06.01 and v0.4.515.