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Commands

maucon edited this page Apr 13, 2026 · 9 revisions

This page lists every chat command registered by MCEndgame and what it does. Commands run on the logical server.

Permission note: Commands marked Moderator use Minecraft’s moderator permission check (DefaultPermissions.MODERATORS). On a dedicated server that usually means players who are opped at a sufficient level or granted that permission through your permission plugin.


/dungeonfilter

The dungeonfilter command opens a chest-like interface where you can choose item types you don’t want to automatically pick up while inside a dungeon. To add an item to the filter, open the UI and click the item in your inventory while the menu is open. This will mark it so the item type is not picked up automatically. To remove an item type from the blacklist, click it directly inside the dungeonfilter interface again.

Dungeonfilter Screen

“Item type” refers to the base item category, ignoring any attributes such as enchantments, durability, or other modifiers. For example, if you click an enchanted iron chestplate, the filter will add iron chestplates as a whole, meaning all iron chestplates, regardless of enchantments or attributes, will be excluded from being picked up automatically.


/killer

Shows the latest killer UI for a player, showing equipment and status effects for the entity that last killed your or a player of your choosing. You can hover over the equipment and status effects to see more details.

Killer Screen
Usage Effect
/killer Opens the killer view for you (your last killer).
/killer <player> Opens the killer view for that player’s stored killer data (if any).

If there is no saved killer for the chosen player, you get a chat error: No killer found for <player>


/totems

Opens the totem management screen for your equipped dungeon totems. From here, you can add or remove totems in your current loadout. You can only modify your totem loadout while not currently inside a dungeon.

Totem Screen

The interface is organized into rows based on totem type, from bottom to top:

  • Row 1: Basic
  • Row 2: Effect
  • Row 3: Ultimate

/giveunique (Moderator)

Gives you a unique item (an item that supports custom attribute rolls).

Usage Effect
/giveunique <unique-item> Gives one rolled stack with default rolls.
/giveunique <unique-item> <rolls…> Gives one stack using explicit roll values. <rolls…> is a greedy string of numbers separated by spaces (each parsed as a double).

The <unique-item> argument is tab-completed from valid unique items.


/givetotem (Moderator)

Gives you a totem item stack.

Usage Effect
/givetotem <totem-item> Gives the totem at tier 0.
/givetotem <totem-item> <tier> Gives the totem at the given tier (integer ≥ 0, and not above that totem’s maxTier).

If the tier is too high for that totem, you get an error message and no item.


/dungeonlevel (Moderator)

Sets dungeon level and optional progress for one or more players. Progress is the partial steps before the next level (see in-game dungeon level UI); valid progress is 0–2 ( internal threshold is 3 per level).

Usage Effect
/dungeonlevel <players> <level> Sets level (integer ≥ 1) and progress 0 for all listed players.
/dungeonlevel <players> <level> <progress> Sets level and progress (integer 0–2).

<players> is a standard Minecraft player selector (e.g. one name or @a). Success is confirmed in chat; if no player matches, you get No player found!


Summary

Command Who can use it Purpose
/dungeonfilter Everyone Configure dungeon loot pickup filter
/killer Everyone View latest killer info (self or another player)
/totems Everyone Manage dungeon totems
/giveunique Moderator Spawn unique items with optional custom rolls
/givetotem Moderator Spawn totems with optional tier
/dungeonlevel Moderator Set players’ dungeon level and progress

There are no other MCEndgame-registered root commands beyond these (see CommandManager.literal usages in the mod sources).

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