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Enemies
Dungeon enemies are all monsters in dungeons. They are vanilla mobs (zombies, skeletons, strays, husks, and similar) that are equipped with strong equipment, buffed by status effects and affected by additional modifiers.
This page does not cover bosses.
All Enemies are scaled by the dungeon level.
- higher chance to have diamond and netherite equipment
- random rolled attributes are better on average
- more effects
- higher amplifiers
- generic attributes like attack damage
- can be seen in the dungeon device
Some aspects can be used to further scale the difficulty in exchange for more rewards.
Loot goblins and elites can both be randomly encountered in dungeons.
They can also be guaranteed by aspects.
Loot goblins are the same as normal enemies but are guaranteed to drop their equipment.
They can be identified by their armor trims.
Elites are stronger and larger enemies with red skull particles.
They are guaranteed to drop an aspect item.
Totem statues can sometimes be randomly encountered in dungeons.
They can also be guaranteed by an aspect.
Activating a totem encounter spawns a group of monsters matching the dungeon level.
Deafeating all spawned monsters completes the encounter and rewards a totem item.
Join the Discussion section if you have questions, or open an issue if anything is unclear or needs improvement.
Some wiki pages are AI-generated right now, will improve it progressively