-
Notifications
You must be signed in to change notification settings - Fork 0
Enemies
Dungeon enemies are all monsters in dungeons. They are vanilla mobs (zombies, skeletons, strays, husks, and similar) that are equipped with strong equipment, buffed by status effects and affected by additional modifiers.
While bosses are enemies they are described in detail here
| Entity | Ranged | Nether | Stronghold |
|---|---|---|---|
| Zombie | X | 30 | 45 |
| Husk | X | 25 | 18 |
| Skeleton | ✓ | 15 | 15 |
| Skeleton | X | 20 | 18 |
| Stray | ✓ | - | 8 |
| Bogged | ✓ | 8 | 8 |
| Parched | ✓ | 15 | 8 |
| Wither Skeleton | X | 5 | 3 |
All Enemies are scaled by the dungeon level.
Enemies in higher levels have higher chances to wear better equipment.
This means they are for example more likely to wear diamond and netherite armor.
It also means that the random rolled attributes on the equipment are better on average.
Enemies are also scaled using status effects.
Higher levels result in more effects and higher amplifiers.
The highest scaling impact lies in the generic attributes that enemies gain based on the dungeon level.
These can be seen in the right panel of the dungeon device and add attributes like attack damage.
Some aspects can be used to further scale the difficulty in exchange for more rewards.
Loot goblins and elites can both be randomly encountered in dungeons and there are aspects that guarantee them.
Loot goblins are the same as normal enemies but are guaranteed to drop their equipment.
They can be identified by their armor trims.
Elites are stronger and larger enemies with red skull particles.
They are guaranteed to drop an aspect item.
Join the Discussion section if you have questions, or open an issue if anything is unclear or needs improvement.
Some wiki pages are AI-generated right now, will improve it progressively