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Enemies

Moewe342 edited this page Apr 13, 2026 · 25 revisions

Dungeon enemies are all monsters in dungeons. They are vanilla mobs (zombies, skeletons, strays, husks, and similar) that are equipped with strong equipment, buffed by status effects and affected by additional modifiers.

This page does not cover bosses.


Types and Weights

Entity Ranged Nether Stronghold
Zombie X 30 45
Husk X 25 18
Skeleton 15 15
Skeleton X 20 18
Stray - 8
Bogged 8 8
Parched 15 8
Wither Skeleton X 5 3

Difficulty and Scaling

All Enemies are scaled by the dungeon level.

Enemies in higher levels have higher chances to wear better equipment.
This means they are for example more likely to wear diamond and netherite armor.
It also means that the random rolled attributes on the equipment are better on average.

Enemies are also scaled using status effects.
Higher levels result in more effects and higher amplifiers.

The highest scaling impact lies in the generic attributes that enemies gain based on the dungeon level.
These can be seen in the right panel of the dungeon device and add attributes like attack damage.

Some aspects can be used to further scale the difficulty in exchange for more rewards.

Difficulty Scaling

Special Enemies

Loot goblins and elites can both be randomly encountered in dungeons.
They can also be guaranteed by aspects.

Loot Goblins

Loot goblins are the same as normal enemies but are guaranteed to drop their equipment.
They can be identified by their armor trims.

Elites

Elites are stronger and larger enemies with red skull particles.
They are guaranteed to drop an aspect item.


Totem Encounter

Totem statues can sometimes be randomly encountered in dungeons.
They can also be guaranteed by an aspect.

Activating a totem encounter spawns a group of monsters matching the dungeon level.
Deafeating all spawned monsters completes the encounter and rewards a totem item.

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