v1.0.0
download release here: https://github.com/mcb5637/s5bugfixes/releases/latest/download/BugFixes.bba
put into settler dir/ModPacks/
bugs fixed:
- c++:
- aoe damage
- camo not canceled by being hit by arrows
- experience lvl1 now works
- experience miss chance boni work
- placing a building on top of a moving entity no longer canceles movement
- leader regenerate troop hp, if at full health
- heal rangedeffect heals troop hp
- snipe task now actually fires a projectile
- set tasklist can no longer cancel uncancelable tasks
- foundries producing cannons block the cannons future VC space
- xml:
- armor of soldiers
- cannon3/4 damageclass
- foundry movement tech
- reload bug (rapidfire)
- fur damageclass factor
- town guard tech
- hq upgrade 2 building requirements (bank now counts, but different levels of the same building don't)
- battleserf affected by serf techs
- CU_Thief now responds to move commands
- worker type of tavern2
- bandit leader sword onscreen icon, barracks upgradecategory
- kala, thief armorclass
- beautification ucat entry (was causing wrong sell cost)
- diverse model shadow/selection texture fixes
- XD_BuildBlockScriptEntity no longer disappears when buolding nearby
- lua:
- enabled tavern eater tab
- soldier display in leader UI
- attack move button location
- overtimes button texture
- evil music now is able to get triggered
- selecting a battleserf no longer permanetly disables formations
- overtimes button texture
- erec ability TT typo
- archery tech effect TT matches effect
- uni standingarmy/tactics TT unlocks formations