Releases: mchughalex/skate3recomp
Release list
v2.0.2
v2.0.2 release of Skate 3 Recomp for Windows, Linux, and macOS (ARM / Experimental).
A small patch for v2.0.1 focused on the first-run installer reports.
Downloads
- Windows:
Skate3Recomp-Windows.zip - Linux:
Skate3Recomp-Linux.zip - macOS:
Skate3Recomp-macOS.zip
Changes
Installer
- Fixed the first-run install wizard hanging on a black screen on displays 1200 pixels tall or shorter when the install path is long; this affected most 1080p setups with a deep folder path
- Fixed the ISO install screen showing an empty install directory row
Rendering
- Readback source textures now declare copy-source usage, fixing a graphics API usage violation that stricter drivers could reject
Notes
This project does not include Skate 3 retail game files. You must provide files from your own legally obtained Xbox 360 copy of Skate 3.
v2.0.1
v2.0.1 release of Skate 3 Recomp for Windows, Linux, and macOS (ARM / Experimental).
A stability and hygiene patch for v2.0.0, focused on the crash and antivirus reports from the first few hours.
Downloads
- Windows:
Skate3Recomp-Windows.zip - Linux:
Skate3Recomp-Linux.zip - macOS:
Skate3Recomp-macOS.zip
Changes
Stability
- Fixed a crash on Linux and macOS where the game could die suddenly during gameplay when world streaming revoked memory the renderer was reading
- Fixed distant demoted tree trunks rendering with a flat blue texture
Antivirus false positives
- The Windows executable and runtime DLL now carry proper version metadata, and the runtime no longer contains any ability to create executable memory (it never used it - all game code is compiled at build time); both changes target the machine-learning heuristics some antivirus engines were tripping on
- A false-positive report has been filed with Microsoft for the v2.0.0 files; if your antivirus quarantined the runtime, restore it or re-download this release
Diagnostics
- The game now logs its exact build version at startup, so support logs identify the build they came from
- Windows binaries carry the release version in their file properties
Notes
This project does not include Skate 3 retail game files. You must provide files from your own legally obtained Xbox 360 copy of Skate 3.
v2.0.0 (use new v2.0.2)
Use the new v2.0.2 release for critical fixes.
v2.0.0 release of Skate 3 Recomp for Windows, Linux, and macOS (ARM / Experimental).
Skate 3 now renders natively. This release replaces the emulated Xbox 360 GPU with a new renderer built directly on Direct3D 12 and Vulkan: more than double the frame rate at around a quarter of the GPU power draw, and on macOS a jump from roughly 25 FPS to 250 FPS at 4K. The entire game renders natively at close visual parity with the console output, with a set of optional modern graphics enhancements that seek to go beyond it.
The new native renderer is early and is likely to have issues, I haven't tested the game all the way through.
Downloads
- Windows:
Skate3Recomp-Windows.zip - Linux:
Skate3Recomp-Linux.zip - macOS:
Skate3Recomp-macOS.zip
Changes
Native renderer
- New native renderer on Direct3D 12 and Vulkan, enabled by default, replacing the emulated Xbox 360 GPU
- More than 2x the frame rate at about a quarter of the GPU power draw; macOS goes from ~25 FPS to ~250 FPS (at 4K render scaling, excluding the optional enhancements like PCSS shadows)
- The whole game renders natively: gameplay, menus, HUD, loading screens, videos etc.
- Exact runtime ports of the game's own material shading: world surfaces, characters, hair, NPCs, vehicles, glass, transparency, reflections, and water
- Switch renderers live via Settings > Video > Renderer or the F5 key; on any unrecoverable failure the game falls back to the emulated renderer with an on-screen indicator, and F5 retries
- One Windows build ships both graphics API backends: Settings > Video > Graphics API selects DirectX 12 or Vulkan; Linux uses Vulkan and macOS uses Vulkan through MoltenVK
Graphics enhancements (native renderer)
- Anti-aliasing up to 8x MSAA
- Enhanced Shadows: real-time sun shadows cast by buildings, trees, and props at up to 8192 resolution, with contact-hardening PCSS Soft Shadows
- Ambient occlusion
- HDR rendering pipeline with real bloom
- Volumetric lighting: sun shafts and directional haze
- Draw Distance up to 5x with extended World Streaming pre-load
- Render Scale up to 3x (2160p)
- True ultrawide 21:9 (experimental): the world renders at the display's full aspect ratio with a wider field of view while the HUD stays centered and undistorted
Settings and interface
- Fully redesigned in-game settings menu with Video, Controls, Audio, Profile, and System categories; most graphics options apply live
- Framerate Cap setting with an Auto option that removes display-beat judder
- Graphics Device picker, and the game now automatically prefers the discrete GPU (fixes poor performance when the integrated GPU was selected)
- Settings menu now fits low-resolution displays such as the Steam Deck
- Restyled installer and setup wizards; the title update download verifies its size and retries on unstable connections
- The intro movie can be skipped with A or Start
- FPS counter and renderer indicator toggles (both off by default)
Input
- Controller Backend setting on Windows: XInput (default) or SDL for native DualSense, Switch, and generic controller support; Linux and macOS always use SDL
- Attempted a fix for triggers sticking in Mouse & Keyboard mode when a mouse button was released outside the game window
- The controller shortcut for the settings menu is configurable (default RB + Start)
System and stability
- Portable saves: a
savesfolder next to the executable holds saved games, and aportable.txtfile next to the executable keeps all user data beside it - DLC packages load from a
dlcfolder next to the executable, in the game folder, or in the user data folder - Settings saves are now atomic and recover from corrupted files (fixes lost settings and repeated sign-in prompts)
- Fixed video memory growth when repeatedly switching maps
- Further audio underrun fixes for crackling and robotic audio
- macOS: launches from Finder as a proper app, exits cleanly, Retina-sharp UI, and dialog text input works on Apple Silicon
- Emulated renderer: fixed the blurry horizontal seam across the middle of the screen at Render Scale 2
Known issues:
- Occasional texture and asset pop-in or brief flicker while streaming quickly around the map (also present in the emulated renderer)
- Issues with rendering skater customization options in the edit skater mode (skin, hair, clothing etc.)
- Hall of Meat currently not rendered properly (missing bone highlights etc.)
- Skate parks and park editing currently have some general visual parity / rendering issues
Notes
This project does not include Skate 3 retail game files. You must provide files from your own legally obtained Xbox 360 copy of Skate 3.
v1.0.5
v1.0.5 release of Skate 3 Recomp for Windows, Linux, and macOS (ARM / Experimental).
Downloads
- Windows:
Skate3Recomp-Windows.zip - Linux:
Skate3Recomp-Linux.zip - macOS:
Skate3Recomp-macOS.zip
Changes
- Fixed crashing during the "Connect the Pipes" challenge.
- Removed AVX2 requirement.
- Improved Windows runtime stability and support.
- Set many of the new experimental Vulkan optimizations to disabled by default for stability.
Notes
This project does not include Skate 3 retail game files. You must provide files from your own legally obtained Xbox 360 copy of Skate 3.
v1.0.4
v1.0.4 release of Skate 3 Recomp for Windows, Linux, and macOS (ARM / Experimental).
Downloads
- Windows:
Skate3Recomp-Windows.zip - Linux:
Skate3Recomp-Linux.zip - macOS:
Skate3Recomp-macOS.zip
Changes
- Improved Vulkan performance by up to 50%, bringing it to near-parity with DirectX 12.
- Implemented fixes for glitchy / crackling / crunchy audio and sound effects.
- Asynchronous shader compilation is now disabled by default on macOS to prevent glitched visual states.
Notes
This project does not include Skate 3 retail game files. You must provide files from your own legally obtained Xbox 360 copy of Skate 3.
v1.0.3
v1.0.3 release of Skate 3 Recomp for Windows, Linux, and macOS (ARM / Experimental).
Downloads
- Windows:
Skate3Recomp-Windows.zip - Linux:
Skate3Recomp-Linux.zip - macOS:
Skate3Recomp-macOS.zip
Changes
- Fixed an issue where not all the DLC was loading.
- Fixed macOS crashing/black screen on launch.
- Fixed crashes during photo editing after challenges. Missing/invisible final photo presentation is still a known issue.
Notes
This project does not include Skate 3 retail game files. You must provide files from your own legally obtained Xbox 360 copy of Skate 3.
v1.0.2
v1.0.2 release of Skate 3 Recomp for Windows, Linux, and macOS (ARM / Experimental).
Downloads
- Windows:
Skate3Recomp-Windows.zip - Linux:
Skate3Recomp-Linux.zip - macOS:
Skate3Recomp-macOS.zip
Changes
- Added DLC and Title Update 3 support.
- Added FOV control.
- Added an experimental true ultrawide mode at 21:9. You may notice occasional visual bugs or graphical glitches, especially around shadows. Performance is somewhat reduced.
Notes
This project does not include Skate 3 retail game files. You must provide files from your own legally obtained Xbox 360 copy of Skate 3.
v1.0.1
v1.0.1 release of Skate 3 Recomp for Windows, Linux, and macOS (ARM / Experimental).
Downloads
- Windows:
Skate3Recomp-Windows.zip - Linux:
Skate3Recomp-Linux.zip - macOS:
Skate3Recomp-macOS.zip
Notes
This project does not include Skate 3 retail game files. You must provide files from your own legally obtained Xbox 360 copy of Skate 3.
v1.0.0
Initial public release of Skate 3 Recomp for Windows and Linux.
Downloads
- Windows:
Skate3Recomp-Windows.zip - Linux:
Skate3Recomp-Linux.zip
Notes
This project does not include Skate 3 retail game files. You must provide files from your own legally obtained Xbox 360 copy of Skate 3.