Gato-Juego_Marugo-Beta
Gato Juego Release Notes!
Version Beta
New Features
- Load & Save feature: We've added a feature that allows you to save the current state of the game so you can play later right where you left the game.
- 2 new enemies: Two new enemies, an Owl and a Dog, will be chasing you down.
- Pathfinding: Implemented A* Pathfinding algorithm for the enemies.
- Audio feedback: .wav everywhere.
- Optick support: Now we support the Optick profiler.
- New map: Say goodbye to the old Test Map :(
- New app icon: Added an app icon.
and more!
Improvements
- General performance
- Code clarity
- Memory leaks
Known Issues
- Pathfinding offset: Pathfinding algorithm has some offset between physical mesh and player position.
- Texture Jittering: When the camera speed matches the player speed, there is some jittering.
- Box2D rotation error in Release Mode: It may happen that some entities spawn without the
SetFixedRotation()enabled, so they will rotate weirdly.
GitHub Website
How to play
- Movement: W A S D
- Jump: SPACE
- Climb: W S
- Shot: Left-Click
Debug Tools:
- Toggle Debug Mode / View Colliders / Logic: F1
- Restart Level: F2
- Restart Current Level (Kill Player): F3
- Toggle Free Cam Mode On/Off: F4
- Save Game State: F5
- Load Game State: F6
- Toggle God Mode On/Off: F7
- Toggle No-Clip Mode On/Off: F10
- Toggle FPS Cap On/Off: F11
- Drag Entities: Left Click (in debug mode)
We appreciate your feedback and contributions!
@HugoPlacer & @mdoradom
