Skip to content

Gato-Juego_Marugo-Beta

Choose a tag to compare

@hugoplanell hugoplanell released this 20 Dec 15:28
· 81 commits to dev since this release

Gato Juego Release Notes!

Version Beta

New Features

  • Load & Save feature: We've added a feature that allows you to save the current state of the game so you can play later right where you left the game.
  • 2 new enemies: Two new enemies, an Owl and a Dog, will be chasing you down.
  • Pathfinding: Implemented A* Pathfinding algorithm for the enemies.
  • Audio feedback: .wav everywhere.
  • Optick support: Now we support the Optick profiler.
  • New map: Say goodbye to the old Test Map :(
  • New app icon: Added an app icon.

and more!

Improvements

  • General performance
  • Code clarity
  • Memory leaks

Known Issues

  • Pathfinding offset: Pathfinding algorithm has some offset between physical mesh and player position.
  • Texture Jittering: When the camera speed matches the player speed, there is some jittering.
  • Box2D rotation error in Release Mode: It may happen that some entities spawn without the SetFixedRotation() enabled, so they will rotate weirdly.

GitHub Website

Link

How to play

  • Movement: W A S D
  • Jump: SPACE
  • Climb: W S
  • Shot: Left-Click

Debug Tools:

  • Toggle Debug Mode / View Colliders / Logic: F1
  • Restart Level: F2
  • Restart Current Level (Kill Player): F3
  • Toggle Free Cam Mode On/Off: F4
  • Save Game State: F5
  • Load Game State: F6
  • Toggle God Mode On/Off: F7
  • Toggle No-Clip Mode On/Off: F10
  • Toggle FPS Cap On/Off: F11
  • Drag Entities: Left Click (in debug mode)

We appreciate your feedback and contributions!

@HugoPlacer & @mdoradom