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Releases: mega-group/dynamicpd-fivepd

1.0.5

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@BestLeaks BestLeaks released this 12 Jun 09:55

Full Changelog: 1.0.5...v1.0.5

  • downloadURL to config for the direct download URL of your callout/plugins
  • New cleanup logic & moved to after call cancel. NOTE: A red dot will appear to "flash" and remain forever if the call is canceled before the NPC is deleted
  • Improved locations to help keep NPCs on the road (hopefully?)
  • & more

1.0.4

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@BestLeaks BestLeaks released this 11 Jun 11:58

Full Changelog: 1.0.3...1.0.4

  • Updater will now be required (for the automatic discovery)
  • Fix automatic discovery (no more needing to edit manifest.json)
  • Fix dynamicpd not working (issue due to dynamicdiscovery and namespace most likely)

1.0.3

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@BestLeaks BestLeaks released this 10 Jun 18:14

Full Changelog: 1.0.2...1.0.3

1.0.3 Changelog

  • Enhance Updater once more (prepare for FivePD V2?)
  • Fix wrong URL in Updater
  • 1.0.2 sunsetted due to Updater issues

1.0.3

1.0.3 Pre-release
Pre-release

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@BestLeaks BestLeaks released this 10 Jun 08:36

Full Changelog: 1.0.1...1.0.2

  • Enhance Updater once more (prepare for FivePD V2?)
  • Fix wrong URL in Updater
  • 1.0.2 sunsetted due to Updater issues

Old 1.0.2 Changelog

  • Use fxmanifest in FivePD to load files
  • Enhance logging and added more debug options to set in config (printToConsole & debugToConsole)
  • Added a event in the updater for server-side console printing
  • Enhanced updater
  • complete rename to dynamicpd
  • & more

1.0.1

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@BestLeaks BestLeaks released this 10 Jun 04:26

Full Changelog: 1.0.0...1.0.1

1.0.0

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@BestLeaks BestLeaks released this 06 Aug 09:59
Enhance suspect behaviors and refactor namespaces

- Added new suspect behaviors: "follow", "wander", and "chase".
- Adjusted "flee&shoot" behavior to change shooting distance and removed weapon-giving functionality.
- Updated `VictimBehavior.cs` namespace from `fivepd_json.net.Behavior` to `fivepd_json.Behavior`.
- Improved debug logging in `JsonBridge.cs` for better cleanup messages.
- Modified `SpawnSuspects.cs` to conditionally attach blips based on pursuit configuration.
- Included `CalloutConfigGenerator.cs` in the project file for callout template generation.
- Removed `dialogue` property from `VictimConfig.cs` for simplification.
- Added `JsonTemplateGenerator` class to create structured callout templates and log them for debugging.