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The operator decision queue (needs-human + status: needs-decision) has no owning skill. Processing it today is improvised: a pasted operating prompt drives a one-off pass (classification, decision briefs, re-intake transitions), and the interactive part — the operator actually answering — has no repeatable mechanism at all. Decisions are the pipeline's scarcest resource; the loop that consumes them should be as codified as triage and work.
Proposal
New skill in the work-items family: /work-items:decide — a batched operator decision session.
Flow per invocation:
Load the queue via the work-item-tracker seam: open items labeled needs-human or status: needs-decision, ranked priority-first then oldest.
Record decisions durably. Each accept/modify becomes a decision comment on the issue in the operator's words (quote-attributed relay), then the re-intake transition applies: remove needs-human, add priority: needs-triage so the triage lane routes the unblocked work.
Discuss tier items get one-axis-at-a-time interactive resolution in-session; deep design items route to /planning:design or /planning:interview instead of being forced through the batch.
Summary telemetry: counts per disposition posted to the lane-telemetry issue.
Quality bar (from the working prototype)
Every re-intake transition defensible from quoted evidence alone — explicit decisions only; inferred = stays gated.
Every brief answerable in under 2 minutes without opening files.
Operator control is absolute: the skill never selects an option; it relays the operator's words.
Prototype evidence
The 2026-07-19 needs-human queue pass is the working prototype: 5 re-intake transitions on quoted operator decisions, 11 briefs posted, 10 duplicate-brief skips, summary at #502 (comment).
Problem
The operator decision queue (
needs-human+status: needs-decision) has no owning skill. Processing it today is improvised: a pasted operating prompt drives a one-off pass (classification, decision briefs, re-intake transitions), and the interactive part — the operator actually answering — has no repeatable mechanism at all. Decisions are the pipeline's scarcest resource; the loop that consumes them should be as codified as triage and work.Proposal
New skill in the work-items family:
/work-items:decide— a batched operator decision session.Flow per invocation:
needs-humanorstatus: needs-decision, ranked priority-first then oldest.accept/modify: <words>/discuss/defer.needs-human, addpriority: needs-triageso the triage lane routes the unblocked work./planning:designor/planning:interviewinstead of being forced through the batch.Quality bar (from the working prototype)
Prototype evidence
The 2026-07-19 needs-human queue pass is the working prototype: 5 re-intake transitions on quoted operator decisions, 11 briefs posted, 10 duplicate-brief skips, summary at #502 (comment).
Cross-links
.work/leave-week-priorities/operating-procedures.mddecision protocol — the codified source this skill absorbs