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5 changes: 5 additions & 0 deletions packages/debug-plugin/CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,10 @@
# Changelog

## 15.0.2

### Bug Fixes
- Fixed quadtree debug visualization not rendering — draw calls were issued after `renderer.flush()`, so the quadtree lines were never submitted to the GPU

## 15.0.1

### Bug Fixes
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2 changes: 1 addition & 1 deletion packages/debug-plugin/package.json
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@@ -1,6 +1,6 @@
{
"name": "@melonjs/debug-plugin",
"version": "15.0.1",
"version": "15.0.2",
"description": "melonJS debug plugin",
"homepage": "https://github.com/melonjs/melonJS/tree/master/packages/debug-plugin#readme",
"type": "module",
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3 changes: 3 additions & 0 deletions packages/debug-plugin/src/debugPanel.js
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Expand Up @@ -298,6 +298,9 @@ export class DebugPanel {
this._drawQuadTreeNode(renderer, game.world.broadphase);
renderer.translate(x, y);
renderer.restore();
// flush is needed because this runs after GAME_AFTER_DRAW,
// which is emitted after the main renderer.flush()
renderer.flush();
}

/** @private */
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