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Releases: memo33/submenus-dll

2.1.0

01 May 18:49

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  • added additional icons by Andreas and Chrisim (rail and water-transit menus)
  • deactivated submenus in tutorial cities to prevent deadlocks

2.0.0

18 Sep 07:42

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  • removed Exemplar Patching functionality. This is now implemented in the Resource Loading Hooks DLL, so Exemplar Patching doesn't depend on the Submenus DLL anymore. Make sure to upgrade to version 2.0.1 or later of the Resource Loading Hooks DLL.
  • Flora improvements: Flora items can be added to any submenu now, even submenus outside the top-level Flora menu tree. Moreover, if Flora items belong to a submenu that hasn't been installed or is missing, those items will be displayed in the top-level Flora menu instead (just like buildings from missing submenus appear in their respective top-level menu).

1.1.5

16 Jul 18:19

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  • added one new submenu (boats, ships and watercraft)
  • improved categorization for GLR and HRW submenus
  • added new icons for landmark submenus by Panda and embankment submenu by Chrisim
  • fixed pixel alignment of icons for sports and deluxe police submenus
  • added German translations by Andreas

1.1.4

09 Aug 07:45

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  • added a new Signage submenu (traffic signs, billboards, street lights) which appears at the end of the Highway menu
  • moved Parks submenus further to the top
  • moved some of the extra Maxis landmarks out of the Church submenu that they erroneously appeared in

1.1.3

02 Jun 18:14

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  • added 3 new submenus: Government, Churches & Cemeteries, Entertainment
  • improved categorization of hospital and police submenus
  • moved transit submenus to the top (above NAM items)
  • The Reward menu now restores the scroll position when the menu is re-opened.

1.1.2

11 May 11:28

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Added

  • a back-arrow in submenus using custom UI PNG files

Fixed

  • the game's off-by-one menu rendering issue in case of missing icon PNG files

1.1.1

19 Apr 17:35

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1.1.1 Pre-release
Pre-release

Added

  • most of the planned standard submenus (see Readme)
  • icons created by Panda (some icons use placeholders)
  • implicit auto-categorization for some of the submenus, so that existing items appear in them automatically (without having to update older content)

1.1.0

24 Mar 15:52

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1.1.0 Pre-release
Pre-release

Added

  • Exemplar Patching functionality: This provides an alternative method for moving items into a particular submenu, by adding the items to a list of IDs. This avoids editing the original Exemplar files.

Changed

  • The plugin now depends on SC4ResourceLoadingHooks DLL.
  • Empty submenus are now hidden.
  • Buildings belonging to non-reachable submenus (for example, if a submenu button Exemplar file has not been installed) are now displayed in the default top-level menu, as if the DLL is not present. Previously, these buildings would not show up in any menu.

1.0.1

27 Feb 20:07

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Fixed

  • an issue that could occur when conditional reward buildings were used in submenus

Changed

  • The property OccupantGroupsAlt was renamed to Building Submenus: It now only contains the button IDs of the submenus that should contain the building, but it does not include any unrelated occupant groups anymore.
  • The modding instructions in the Readme have been revised and the included dat file has been updated, accordingly.

See the Readme file for more details.

1.0.0

25 Feb 10:15

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  • enables submenu functionality: This DLL is a dependency for other submenu-compatible plugins.
  • adds submenus for Plazas, Green Spaces and Sports Grounds to the Parks menu
  • fixes the game's duplicate menu icons bug that occurs when loading some plugins, such as the NAM, twice

See the Readme file for more details.