Supports:
- Light (Directional, Point, Spot, Area)
- Light Intensity, Indirect Multipiler
- Environment Lighting (Skybox, Gradient, Color)
- Light Probes
Features:
- RenderObjects (LightMode Tags: "Outline")
- StencilExpressionRenderer
Red, Green and Blue lights
Features:
- DepthViewNormal (Cull: Front Set_UVToView: true)
- Opaque Texture
by the mesh's thickness(back depthNormal) to calc approximate focus
Features:
- FurryObjectRenderer (LayerMask assign)
No culling (TODO: cull by compute shader or quadtree)
- Ground Truth Ambient Occlusion:
- Temporal Anti-Aliasing:










