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Pocket++

"Doraemon, get me the—" wait, let me check the inventory first.

A console-based C++ app inspired by Doraemon's 4D Pocket, built to actually manage the chaos of hundreds of gadgets: what's available, who borrowed what, and what to pack for the next mission. (Curious? There's a full software handbook in the docs folder.)

Status: Under Construction

This project is very much a work in progress. Expect missing features, placeholder screens, questionable design decisions, and the occasional bug that's somehow been there for three hours.

What It'll Do (eventually)

  • Track every gadget in the Pocket; status, condition, energy, quantity
  • Organize gadgets into categories
  • Handle borrowing & returns (looking at you, Nobita)
  • Plan missions and pack the right gear
  • Generate stats on what's used most, favorites, and more
  • Save and load everything locally with persistent storage.

Built With

C++ · Console UI · Object-Oriented Design · sfml (maybe)

Why?

A personal learning project to get properly comfortable with Programming Fundamentals + OOP by building one real, cohesive application instead of a pile of disconnected assignments.


More gadgets, more modules, more madness... coming soon.

About

Turning Doraemon's magical mess into organized C++ chaos.

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