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Tested Games
mercurious edited this page Jun 19, 2026
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1 revision
Snapshot of per-game status from on-device testing with links to tuned RPCS3 configurations.
| ID | Game Config | Status | FPS | Audio | Notes | Vault Size |
|---|---|---|---|---|---|---|
| NPEA90002 | Gran Turismo HD Concept | Playable, crashes rarely | 20–30 | Good (some race stutter) | Ideal baseline — small, fast, durable. Black sky artifacting; menus SPU-sensitive. | 2k 20MB |
| NPUA80075 | Gran Turismo Prologue | Playable, crashes occasionally | 12-30 | Menus only | Primary ETK target. Track surface flickers; Unstable over time. | 11k 100MB |
| BCUS98114 | Gran Turismo 5 | Semi-playable, crashes frequently | 30 | Menus and brief 30FPS track | Tracks often kernel-panic. Menus stable, eventual freeze. | 12.k 110MB |
| NPEA00502 | Gran Turismo 6 | Playable, crashes occasionally | 8-12 | Menus good | Full Nürburgring Nordschleife lap clean 2026-05-26. Tuning for FPS is deferred until the shader vault saturates. Rear-view mirror does not render and other glitches. | 139k 1296MB |
| NPUB30457 | Ridge Racer 7 | Playable, crashes rarely | 20-30 | Good (some race stutter) | Very playable, with some crashing | 1.6k 16MB |
| NPUA80472 | LittleBigPlanet | Playable, crashes rarely | 12-24 | Good (some stutter) | No issues discovered yet beyond shader storm glitching. | 1.6k 20MB |