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Bug Fixes:
- Fix Steam Wrapper placement failures on updates / runtime migration
- Fix 'Fix Steam' button to work correctly
- Fix GPU-Reporting Identity for Ubisoft Connect
- Fix Local IPC Sockets so they no longer conflict with a users running process(es) and shuts down with the backend @eth0-re
- Fix Steam start with wine fallback when steam helper app is refused @eth0-re
- Fix Bundled SDL2 so winebus sees game controllers @eth0-re
- Report performance cores to Elden Ring and give MetalSharp a Cpu-Interpose shim that reports CPU count to wine @TimDarcet
- Fix DYLD_INSERT_LIBRARIES through Metalsharp-wine wrapper @TimDarcet
- Fix Non-Steam added games not automatically appearing in MetalSharp's Library
- Fix Updater Status Reporting
Graphics:
- WineMetalGL 3.2.0 Now included in MetalSharp, From MetalSharp
- WineMetalGL now supports OpenGL legacy through 4.6, meaning it is a full driver for OpenGL games.
- Fully Conformant with OpenGL 3.0 -> 4.6
- WineMetalGL agrees with MetalFX upscaling when set from within MetalSharp
- Major Performance improvements for WineMetalGL; Doom (2016) 60-FPS stable
- Play any legacy OpenGL game and Newest OpenGL games: Report any bugs to MetalSharp's WineMetalGL repository
New Supported Games (All OpenGL):
- Doom (2016)
- Dead Cells
- Mosa Lina
- Soma
Leaving any of your feedback on WineMetalGL's repository is heavily appreciated while this driver continues development. Mod Manager is planned for next release, needed to get this out.