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API Changelog
This page records public integration changes. It is not the player-facing mod changelog. The documentation and
version table below were verified against AutoAnthony 0.3.32 for Slay the Spire 2 0.111.x.
Each public surface has its own version. The mod version, API versions, and save schema are separate compatibility numbers.
| Assembly | API | Version | Responsibility |
|---|---|---|---|
ChaosCardGenerator |
ComponentApi |
3 | Profiles, catalogs, composition, occurrence and value policies |
ChaosCardGenerator |
ComponentPackageApi |
3 | Atomic component-package registration |
ChaosCardGenerator |
ComponentLocalizationApi |
2 | Named localization templates bound to RuntimeSpec slots |
ChaosCardGenerator |
ComponentValuationApi |
1 | Custom opcode/variant valuation routes |
ChaosCardGenerator |
ComponentKeywordApi |
1 | Stable custom keyword definitions and generation rules |
AutoAnthony |
ExternalComponentCharacterApi |
3 | External character identity, definitions, runtime host, and Ancient relic bridge |
AutoAnthony |
ComponentPresentationApi |
2 | Atomic hover-tip route registration |
AutoAnthony |
ComponentRuntimeApi |
1 | Structured opcode execution routes |
AutoAnthony |
ComponentKeywordRuntimeApi |
1 | Custom keyword projection into cards and tips |
AutoAnthony |
ComponentRunSettingsApi |
1 | Local and host-authoritative generation settings |
AutoAnthony |
ComponentGenerationProgressApi |
1 | Shared card-pool generation overlay |
AutoAnthony |
ComponentTriggerApi |
1 | Safe player/card trigger dispatch and effective operation values |
AutoAnthony |
ComponentSurpriseApi |
1 | Generated-card knowledge and concealment queries |
CardNameGenerator.RegisterExternalParts is also public in 0.3.32. It atomically registers reviewed Chinese and
English name morphology for an external source catalog, but does not have a separate version constant.
This release extends Component API v3 without changing the original four-argument
ExternalComponentCharacterRegistration record.
-
ExternalComponentCharacterApiis now v3.RegisterRuntimebinds a profile to its fixed card-slot types, run-active predicate, and card pool. - Persistent generated Powers can reconstruct an external character's concrete card model when their trigger fires after play, save/load, or reconnect.
-
GetActiveCardPoolslets vanilla cross-pool effects, including Colorful Philosophers, include active external generated pools without reflecting private AutoAnthony methods. -
ComponentRunSettingsApiexposes the complete local setting record and resolves the host-owned multiplayer carrier. -
ComponentGenerationProgressApiexposes the same loading overlay used by built-in generated pools. -
ComponentTriggerApiexposes guarded player/card trigger dispatch, captured X/dependency handling, and effective operation values. -
ComponentSurpriseApiexposes generated-card, known-card, and concealment queries. -
CardNameGenerator.RegisterExternalPartsreplaces reflection-based mutation of the internal name table.
Existing API-v2 external adapters that only use the original character registration remain binary compatible. To
use the new services, declare AutoAnthony 0.3.32 or newer as the dependency; checking only
ComponentApi.ApiVersion == 3 is insufficient because Component API v3 first shipped before these additive APIs.
- Keep the existing
ExternalComponentCharacterRegistrationcall. - Add one
ExternalComponentCharacterRuntimeRegistrationafter character registration and before any definitions are installed or read. - Replace reflection into settings, generation progress, trigger execution, Surprise Mode, and name tables with the public APIs above.
- Generate definitions once on the host, synchronize the complete ordered list, and install it on every peer.
- Keep the owning mod's snapshot/network fields; AutoAnthony does not create them for an external character.
- Added stable custom keyword IDs, profile-local generation/upgrade permissions, and runtime keyword adapters.
- Added
ComponentSemanticFlagsfor cross-cutting legality instead of inferring semantics from template names or localized prose. - Added named localization templates and text slots bound directly to
OperationRuntimeSpecvalues. - Made package, presentation, and keyword registration atomic and expanded package validation.
- Moved new snapshots to structural upgrade effects and localization IDs; legacy bilingual labels remain migration inputs only.
- Unified all five built-in character catalogs and Colorless behind the same reviewed structured-catalog path.
- Added recipe-preserving catalog composition and automatic weighted contribution to Ultimate Chaos.
- Added profile-local native keyword and keyword-upgrade policy.
- Added the optional external Ancient relic adapter for Archaic Tooth and Dusty Tome.
- Kept external profile identity separate from its borrowed built-in balance archetype.
The first public release established structured component catalogs, independent occurrence/value policies, custom runtime and presentation routes, component multiplicity, external fixed card slots, and run-scoped definition installation.
- Check every API your adapter actually calls; do not rely on one umbrella number.
- Register packages and external hosts during mod initialization, before the first profile resolution, definition install, or operation execution freezes the corresponding registry.
- Use stable ASCII package/profile/opcode/variant/slot IDs and never derive behavior from localized text.
- Treat snapshot schema separately from API version. Current snapshots use schema 10; live schema 5-9 runs migrate card-by-card, while schema 1-4 remains history-readable only.
- Preserve old structured routes needed by supported saves, and synchronize host definitions instead of regenerating independently on clients.
For current signatures, continue to API Reference. For a complete character flow, see External Character Integration.
Source · Steam Workshop · AutoAnthony 0.3.32 · API v3