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[UPM] Package embedded structure
UPM embedded project structure for testing and play sample scenes.
Additionally, were did some refactorings and new implementations (specially for Android and WebGL )
[VSCode]
- Migrate to use the new extension "visualstudiotoolsforunity.vstuc"
- Added a default Unity editor debug configuration to
.vscode/launch.json
[WebGL]
- Refactoring to a more "vanilla" Javascript approach using a
Vibrationsingleton class - Added
IsVibrateSupported()method to main.jslib - Added
repeatparameter toVibrateWithPattern()method on main.jslib - Added a package.json file to the root embedded Unity project, to run and test WebGL builds
[Android]
- Added a generic static C# class for
AndroidBuildto get Android API level
[Unity/C#]
- Refactorings to better accomplish the scene example script
VibrationExample.cs - Added Editor unit tests in order to test
MobileTimeUnit.csclass - Refactoring on
Samples/VibrationExampleto consider use WebGL implementations as well