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Added ucp asset reimport <path> for explicit, targeted Unity reimport of an asset or its .meta file.
Added ucp asset import-settings read|write|write-batch so agents can inspect and modify importer settings without hand-editing .meta files.
Added end-to-end ucp profiler ... support for profiler status/config/session control, frame inspection, timeline/hierarchy analysis, callstacks, summaries, and structured snapshot export.
Changed
ucp files write|patch now trigger targeted synchronous reimport for edited assets and .meta files under Assets/ and Packages/ by default.
Importer settings writes now apply automatically through Unity's importer pipeline, with --no-reimport available when callers want to defer the reimport step.
ucp asset info now surfaces the Unity importer type when the target asset has an importer.
Profiler sessions now default to bounded live-editor behavior: stale buffered frames are cleared before new sessions when needed, heavy profiler settings are restored on stop, summaries use a recent-frame window by default, and editor capture export prefers structured JSON snapshots.
Fixed
Fixed ucp play falsely reporting success when Unity blocked play-mode entry because compile-breaking console errors still needed to be resolved.
Fixed imported-asset iteration gaps where agents had to patch .meta files manually and then remember to reimport assets before changes took effect.
Fixed importer-setting workflows for assets such as FBX models and textures by exposing a first-class, importer-aware editing surface instead of raw meta-file surgery.
Fixed profiler-driven editor memory blowups by clamping live profiler buffer budgets, bounding expensive export/summary paths, and avoiding long-lived allocation-callstack sessions after stop.