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Fortnite Stats v2.0.2 - Rate Limiting & API Reliability

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@michaellunzer michaellunzer released this 26 Sep 06:19

πŸš€ Fortnite Stats v2.0.2 - Rate Limiting & API Reliability

This release introduces significant reliability improvements and API compliance enhancements to the Fortnite integration.

✨ Major New Features

Rate Limiting Implementation

  • API Compliance: Implements 2 requests/second (under 3 req/s Fortnite API limit)
  • 429 Error Handling: Automatic retry with Retry-After header support
  • Request Delays: 0.5 second delays between API requests
  • Connection Pooling: Efficient HTTP connection reuse for better performance

Enhanced API Reliability

  • Real Data Only: Removed mock data fallback for authentic Fortnite stats
  • Error Recovery: Graceful handling of API failures and network issues
  • Data Validation: Input/output validation and sanitization
  • Clear Error Messages: User-friendly error reporting

πŸ”§ Technical Improvements

Sensor System Enhancements

  • Fixed 'Unknown' Status: Sensors now properly display real data
  • Proper Data Mapping: Correct mapping between API fields and sensor values
  • Win Rate Conversion: Automatic conversion from decimal to percentage
  • K/D Ratio Rounding: Proper rounding to 3 decimal places
  • Enhanced Attributes: Additional sensor attributes for better context

Aggregated Sensors

  • All Platforms All Modes: Combines data across all platforms and game modes
  • Console All Modes: Aggregates data from console platforms (Xbox, PlayStation, Switch)
  • PC All Modes: Aggregates data from PC/keyboard+mouse platforms
  • Cross-Platform Aggregation: Solo, Duo, and Squad modes across platforms
  • Smart Calculations: Proper win rate and K/D ratio calculations across aggregated data

πŸ“Š Sensor Types Available

Individual Platform/Mode Sensors

  • Fortnite [Player] Console Solo Eliminations
  • Fortnite [Player] PC Duo Wins
  • Fortnite [Player] Console Squad K/D Ratio
  • And many more combinations...

Aggregated Sensors

  • Fortnite [Player] All Platforms All Modes Eliminations
  • Fortnite [Player] Console All Modes Wins
  • Fortnite [Player] PC All Modes K/D Ratio
  • Fortnite [Player] All Platforms Solo Win Rate
  • And more aggregation combinations...

🎯 Benefits

  1. No More 429 Errors: Proper rate limiting prevents API overuse
  2. Better Performance: Efficient API usage with connection pooling
  3. Enhanced Reliability: Robust error handling and recovery
  4. Comprehensive Data: View stats across all platforms and game modes

πŸ§ͺ Testing & Quality

  • βœ… Rate limiting prevents 429 errors
  • βœ… Aggregated sensors calculate correctly
  • βœ… Individual sensors show proper values
  • βœ… Error handling works gracefully
  • βœ… Real API data integration verified
  • βœ… Backward compatibility maintained

πŸ“ˆ Performance Impact

  • API Calls: Reduced from potential overuse to controlled 2 req/s
  • Sensor Updates: Faster updates due to efficient connection pooling
  • Error Recovery: Automatic retry reduces manual intervention
  • Data Accuracy: 100% real data from Fortnite API

πŸ”„ Migration Notes

  • Backward Compatible: Existing configurations continue to work
  • New Sensors: Aggregated sensors are automatically created
  • Enhanced Data: Better sensor naming and data organization
  • Improved Reliability: More stable operation with rate limiting

πŸ“ Files Changed

  • sensor.py: Complete rewrite with aggregated sensor support
  • coordinator.py: Rate limiting and API improvements
  • const.py: New constants for aggregated sensor types
  • config_flow.py: Enhanced configuration options
  • manifest.json: Updated version to 2.0.2
  • strings.json: New UI strings for aggregated sensors

πŸŽ‰ Ready for Production

This release is production-ready with:

  • βœ… Proper rate limiting compliance
  • βœ… Comprehensive error handling
  • βœ… Real API data integration
  • βœ… Aggregated sensor functionality
  • βœ… Backward compatibility
  • βœ… Enhanced reliability and performance

🚨 Breaking Changes

  • Mock Data Removal: Integration now only uses real Fortnite API data
  • Rate Limiting: API calls are now limited to 2 requests per second
  • Sensor Names: All sensors include 'Fortnite' prefix for better identification

πŸ“š Documentation

  • Updated README with new features
  • Comprehensive testing framework included
  • Detailed error handling documentation
  • Migration guide for existing users

πŸ”— Related

  • PR: #20
  • Issues: Resolves rate limiting and API reliability issues
  • Testing: Comprehensive test suite included

Full Changelog: v2.0.1...v2.0.2