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Releases: michanIDE/AI-Assembler

v1.20.1-1.3.1

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@michanIDE michanIDE released this 18 Jul 14:03

AI Assembler v1.20.1-1.3.1

Added

  • Always-on output log: every successful assembly (AI-decided or recipe-memory short-circuit) is now logged to logs/ai_assembler_outputs.log — timestamp, player, dimension, position, inputs, output, and reason. This runs unconditionally, independent of debug settings, so server admins can trace back what produced a given item.

  • Debug mode split into two independent settings:

    • debugDumpFiles — dumps diagnostic files at server start (recipe/item JSON, recipe matrices as CSV).
    • debugLogPrompts — logs the full prompt sent to the AI provider on each assembly.

    These replace the old single debugMode toggle, so file dumps and prompt logging can now be enabled independently.

Requirements

  • Minecraft 1.20.1, Forge 47.1.3+
  • Ollama running and reachable (see README for configuration)

Full changelog: dcd4d37...v1.3.1

AI Assembler v1.20.1-1.3.0

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@michanIDE michanIDE released this 13 Jul 15:10

AI Assembler 1.3.0 for Minecraft 1.20.1 (Forge)

  • Added ExtraRecipeRegistry: addon mods can register synthetic recipes for resource conversions that are hardcoded in machine logic instead of being data-driven recipes (e.g. Mekanism's fission reactor and SPS). Synthetic recipes are appended to the fetched recipe list and participate in the recipe hash, so the vectorization cache invalidates when they change.

AI Assembler v1.20.1-1.2.1

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@michanIDE michanIDE released this 11 Jul 15:54

v1.20.1-1.2.1

  • Fixed a crash (ArrayIndexOutOfBoundsException) during recipe vectorization at world load, hit when a world's saved registry contains ids for items a changed/updated mod version no longer registers (e.g. after downgrading a mod in an existing world)

AI Assembler v1.20.1-1.2.0

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@michanIDE michanIDE released this 11 Jul 15:23

v1.20.1-1.2.0

  • Reworked the recipe-loop fix: recipe relationships now propagate over a row-normalized matrix, which fully prevents value explosion from recipe loops (including cases the previous diagonal-zeroing fix missed)
  • Existing vectorized_items.json caches are detected as stale and recomputed automatically on first launch

AI Assembler v1.20.1-1.1.0

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@michanIDE michanIDE released this 10 Jul 15:37

v1.20.1-1.1.0

  • Fixed Recipe loop Issue

AI Assembler v1.20.1-1.0.1

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@michanIDE michanIDE released this 06 Jul 13:46

v1.20.1-1.0.1

  • Fixed an issue about special ingredients like fluid

v1.20.1-1.0.0

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@michanIDE michanIDE released this 03 Jul 16:07

AI Assembler

A Minecraft 1.20.1 Forge mod that adds an AI-powered crafting table. Instead of following
fixed recipes, the AI Assembler looks at whatever you put in its 3x3 grid and decides what to
craft — using a local Ollama model — guided by a recommendation engine
built from the game's actual recipe graph.

Features

AI Assembler block

  • A 3x3 input grid + output slot, just like a crafting table, but the output isn't fixed by a
    recipe — it's chosen by the AI at the moment you press Assemble.
  • Recommendation engine: before asking the AI anything, the mod vectorizes every item in the
    game from the recipe graph (what crafts into what) and ranks all items by similarity to what's
    in the grid. Only this short, relevant candidate list is offered to the AI, so results stay
    sensible even with a small local model.
  • Recommendation ratio: a tunable table controlling how "safe" vs. "creative" the candidate
    list is — mostly the closest matches, a spread across the ranking, or partly random. Editable
    per-block, with a sensible config-wide default.
  • Custom prompt: give the block its own crafting philosophy in plain language (e.g. "always
    prefer weapons" or "be as chaotic as possible"). Leaving it blank uses the configured default
    prompt.
  • Language field: choose what language the AI explains its choice in, independent of the
    prompt. This is a free-form translation by the model, not a curated translation table — it can
    be imperfect, especially for item names, so treat the "reason" text as a best-effort
    explanation rather than an authoritative translation.
  • Recipe memory: every successful assembly is remembered by its exact input arrangement. The
    next time you place the same items in the same slots, the table crafts the same result
    instantly — no AI call needed. Memorized recipes can be browsed and removed from a Memory panel,
    and they follow the block: breaking and picking it back up (or even placing a duplicate copy)
    keeps its memorized recipes.
  • Survives reload: prompt, ratio, language, and memory all persist across save/load and
    block break/place.

Prompt Editor block

  • A dedicated block for configuring an AI Assembler's prompt and recommendation ratio before
    placing it — hold an (unplaced) AI Assembler item, edit its prompt/ratio in a larger, multiline,
    scrollable text field, and save the settings directly onto the item.