RealTimeMP v0.4
π RealTimeMP v0.4 β 3D Support Update
π§ Z-Axis support
Players can now sync their Z position in 3D space.
SendPlayerState accepts a new Z parameter, and the new PlayerZ() expression lets you read any player's Z position.
Use
0for 2D games β fully backward compatible.
π¬ 3D animation sync
SyncPlayerFull now supports syncing animations on 3D objects:
- Sends both animation index (
animIdx) and 3D animation name (anim3d) - Safe function checks prevent crashes on 3D objects
- Animation is applied immediately on player spawn
π§ Smarter player spawning
When a new player joins, their Z position and animation state are applied instantly on spawn instead of waiting for the next frame.
β οΈ Upgrade notes
SendPlayerStatehas a new Z parameter β add0if you're on a 2D game- Everything else is plug-and-play with your existing setup
