RealTimeMP v0.6.0
🐛 Fixes
Fixed self-kill bug: reconnecting players could instantly kick themselves when firing, caused by OtherPlayer spawning at (0,0) before receiving a real position.
Cleared stale bullets/RPCs/custom events on disconnect or kick so they no longer get processed after reconnecting.
Kick player now ignores empty or already-disconnected player IDs.
✨ New
Is a valid bullet hit (owner check) — condition to prevent bullets from hitting their own shooter or a disconnected player.
Object player ID and Pick object by player ID — helper expression/condition for working with player-owned objects.
Optional bulletObject parameter on Spawn synced bullet / On bullet spawned by another player to auto-tag bullets with their owner's player ID.
Fully backward compatible. To enable self-hit protection, pass your bullet object into the new bulletObject parameter and add the new Is a valid bullet hit condition next to your collision check.