πΏ v1.2.0 β A fresh coat of paint, and a starting gun π
This release reskins Bodhiorchard end-to-end around a new forest design system, adds automatic light/dark theming, and ships Racing v2.
π¨ A whole new look β the Forest design system
Every screen redesigned around a "living garden" visual language.
- Forest palette β a deep-forest dark canvas, one disciplined leaf-green accent, and a reserved harvest-gold for reward moments (XP, shipped BUDs, the leaderboard podium).
- New typography β Bricolage Grotesque for headings & the wordmark, Geist for the UI, JetBrains Mono for code.
- Light & Dark, automatically β the app now follows your OS colour scheme and switches live (e.g. at sunset). Prefer a fixed mode? Pick Auto Β· Light Β· Dark in the user menu and it's remembered.
Highlights
- BUD detail keeps the phase tabs and section toolbar pinned as you scroll a long document.
- Leaderboard gets a gold podium for #1 and a focused, readable ranking.
- Design Systems cards now render the extracted palette as real colour swatches.
- Methodology is now a polished, cinematic landing page.
- Consistent passes across the BUD board, Dashboard, Features, Bugs, Skills, Members, and Settings, plus accessibility touches (visible focus rings, reduced-motion support, theme-aware tooltips & scrollbars).
π Racing v2
Race your teammates through the 3D garden.
- Lobby β track β podium β invite racers, line up in the lobby, race, and see podium results.
- Stamina mechanic β manage stamina across the race, with a quick intro and a live stamina bar.
- Invite flow β invite one or more colleagues, with live invite toasts and a watch banner for spectators.
- A finish banner, proximity hotkeys, and a per-distance race leaderboard.
π₯ Teams
- Group org members into teams and map them to the repositories they own, so new work auto-routes to the right squad based on which repos a BUD touches.
π Under the hood
- Priority-aware smart BUD assignment with a yield-offer flow.
- Numerous light-theme correctness fixes and component cleanups.