v1.3.3
What's Changed
- fix(minigames): bound submitted score to each game's own max by @mickyarun in #258
- feat(minigames): make all three games server-authoritative via Colyseus by @mickyarun in #259
- chore(frontend): enable npm-merge-driver in .gitattributes by @mickyarun in #260
- fix(minigames): score fishing hook from the client's in-cast time by @mickyarun in #261
- fix(minigames): show fishing result instantly, stop snapping the bobber by @mickyarun in #262
- fix(minigames): match optimistic fishing score to the reported instant by @mickyarun in #263
- feat(minigames): ramp Pollen Pop — faster, denser, more varied over time by @mickyarun in #270
- feat(race): dynamic pack-framing spectator camera by @mickyarun in #271
- fix(minigames): cap Pollen Pop end density, speed it up, jitter the cadence by @mickyarun in #272
- feat(minigames): randomise the Lake Fishing bobber per cast by @mickyarun in #273
- feat(minigames): lives + escalating levels for Fishing and Pollen Pop by @mickyarun in #274
- feat(minigames): firefly anti-bot guards + clear inflated leaderboard scores by @mickyarun in #275
- feat(buds,bugs): unblock PM/manager workflows and add bug numbers by @mickyarun in #276
- feat(sp): rework Skill Points to credit the people who did the work by @mickyarun in #277
Full Changelog: v1.3.2...v1.3.3