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DisruptorRecomp v0.1.0-alpha.3 - Windows x64 Alpha

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@micmea668 micmea668 released this 10 Oct 02:30
· 83 commits to main since this release

The third Windows x64 alpha includes the native launcher, optional language discs, and fixes for widescreen UI, near walls, and movie edges.

Changes since alpha.2

  • Native Windows launcher. Browse to or drop your supported USA disc image. The launcher copies it into place, creates its CUE, verifies the complete SHA-256, and starts the game. Your original dump is kept. Later launches verify the installed disc before booting.
  • Settings in the launcher. Display, Enhancements, Controls, and Audio share the game's saved settings. Original and Enhanced presets, reset, language selection, and startup-log errors are available before launching.
  • More reliable settings saves on Windows. Brief file locks are retried without replacing or damaging the previous settings when a save fails.
  • Optional French, German, and Japanese content. Add a second disc image you own to choose its language. The USA SLUS-00224 disc remains required as the game disc. French and German discs supply movies, speech, menus, messages, and mission-reload hints; Japanese supplies movies, speech, and hints, with English menus as on that disc. Language disc images stay in their original location. Save-state slots are separate for each language.
  • Intro skipping. An optional setting skips the boot logos and title movie. Escape can skip the current logo or movie. The default keeps the original intro.
  • Widescreen and rendering fixes. Weapon/psionic selection lists and map frames remain whole in widescreen. Near-wall holes and noise around movie edges have been addressed.

Thanks to Solganis for the contributions in #11, #12, #13, #14, and #15.

Getting started

  1. Download DisruptorRecomp-v0.1.0-alpha.3-win64.zip below and use Extract All. The source-code ZIP is for development.
  2. On Windows 10/11 x64, install the Microsoft Visual C++ x64 Redistributable if needed. Your GPU driver must support OpenGL 3.3. The launcher itself does not require that redistributable.
  3. Open DisruptorLauncher.exe, browse to your own supported Disruptor USA (SLUS-00224) raw MODE2/2352 BIN/CUE, and let the launcher import it. An identical raw ISO/IMG is accepted; cooked 2048-byte ISOs are unsupported.
  4. Select Play game, then use arrow keys and Enter at the game menu. Play Disruptor.cmd opens the same launcher.

OpenBIOS and dependency licenses are included. No build tools, extracted game executable, or proprietary BIOS are required. Game assets and language discs are not included. PAL and Japanese discs cannot replace the USA game disc.

Updating

Save states from alpha.1 and alpha.2 are incompatible with alpha.3. Back up saves/ before updating and use the game's memory-card saves for progress across releases. Extract into a fresh folder, copy your memory-card saves and settings.toml if desired, and import your disc through the launcher. If you already used a launcher build, copying input/discs/ into the new build avoids another import.

Defaults remain 4x resolution at 4:3 with modern controls, geometry correction, and perspective textures. Experimental vertical look, 60 FPS gameplay, in-between frames, and intro skipping start off. Menus and movies remain at 4:3.

Validation and known limits

The Windows x64 Release build, code-generation audit, and all 59 automated checks passed. Both settings tests also passed 20 consecutive runs, including temporary-lock recovery and preservation of settings on permanent failure. The ZIP's complete file list and manifest hashes were checked. Its packaged launcher imported and verified a real supported USA disc dump, and the packaged runtime completed a 12-second headless startup check. This checks installation and booting; it is not a full playthrough.

Full campaign coverage and experimental features remain under development. Regional language handling has automated fixture coverage; broader testing with real regional images is still needed. Minor geometry or texture artifacts can remain.

Read GETTING_STARTED.md in the ZIP or the player guide. Report issues with the level, reproduction steps, settings, and startup.log; do not attach game data or BIOS files. The .zip.sha256 asset contains the download checksum.

Join the community Discord to discuss the project and share feedback.