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DisruptorRecomp v0.1.0-alpha.5 - Windows x64 Alpha

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@micmea668 micmea668 released this 13 Oct 09:23

The fifth Windows x64 alpha adds direct weapon hotkeys, optional weapon and psionic wheels, and improvements to widescreen rendering, mouse capture, settings, and bug reporting.

Changes since alpha.4

  • Number-key weapon selection. With modern controls enabled, press 1 for Baton, 2 for 18mm Semi, 3 for 18mm Auto, 4 for Phase Rifle, 5 for Phase Repeater, 6 for Lockon Cannon, 7 for AM Blaster, 8 for AM Cyclone, 9 for Zodiac, and 0 for Plasma Lance. Both the number row and keypad work. Selection requires owning the weapon; menus and save-name entry keep their usual input.
  • Weapon and psionic wheels. One Weapon and psionic wheels toggle in Controls enables both selectors in the launcher and in-game settings. It starts off. Hold the existing selector binding (Q / R with modern controls, or the mapped controller buttons), point with the mouse or left stick, and release to equip. Arrow keys and the D-pad cycle through owned items. Left-click or Enter confirms; Escape, right-click, or the controller cancel button cancels. Gameplay continues while the wheel is open. Turning the option off restores the original selection lists.
  • Correct wheel ammo counts. Counts include both of the game's ammo pools and update live, including the shared pools used by pistols and AM weapons. Special weapons follow the game's behavior and omit a numeric ammo counter. Wheel selections are recorded in replay capsules.
  • Mouse capture and widescreen fixes. Mouse aim captures the pointer automatically while the game window has focus. Held weapons keep their correct size and position in widescreen. In-between frames order geometry using its interpolated depth.
  • Clearer settings. The launcher and game share setting descriptions and dependency rules. Hovering over an in-game setting shows its explanation, and options stay disabled when their required settings are off.
  • Bug reports. Report a problem in the launcher collects logs and settings. Its Troubleshooting page offers optional detailed logging for reproduction runs. Reports identify Windows 11 correctly.
  • Save and input fixes. Save states are captured and resumed at checked execution points. Typing a save name keeps letter and number keys from also pressing mapped controller buttons. Loading a state cancels an open wheel.

Thanks to Solganis for the contributions since alpha.4.

Getting started

  1. Download DisruptorRecomp-v0.1.0-alpha.5-win64.zip below and use Extract All.
  2. On Windows 10/11 x64, install the Microsoft Visual C++ x64 Redistributable if needed. Your graphics driver must support OpenGL 3.3. The launcher itself does not require the redistributable.
  3. Open DisruptorLauncher.exe and browse to your supported Disruptor USA (SLUS-00224) raw MODE2/2352 BIN/CUE. The launcher imports and verifies it. An identical raw ISO/IMG is accepted; cooked 2048-byte ISOs are unsupported.
  4. Select Play game. Use arrow keys and Enter at the game menu. Play Disruptor.cmd opens the same launcher.

OpenBIOS, dependency licenses, and the player guide are included. Supply your own supported USA disc image; game data and language discs are excluded. Optional French, German, and Japanese content can come from an additional owned disc. The USA disc remains required.

Updating and validation

Extract into a fresh folder and back up saves/ before updating. Copy your memory-card saves, settings.toml, and custom keybinds.ini if desired. Copying input/discs/ from an existing installation avoids another import; the launcher verifies it before booting. Use memory-card saves for progress across releases. Save states and replay capsules require matching builds and language.

Both wheels start off. Modern keyboard/mouse controls, geometry correction, and perspective textures remain enabled by default; experimental options remain optional.

The Windows x64 Release build, framework verification, code-generation audit, and all 92 automated checks passed. The package's exact 23-file list, x64 executables, source commit, default settings, manifest hashes, and SHA-256 checksum were verified. The packaged launcher imported and checked a real supported USA disc dump, and the packaged runtime passed a 12-second headless startup check.

Full campaign validation and broader live testing of rendering and regional language options remain incomplete. Minor geometry or texture artifacts can remain.

Read GETTING_STARTED.md in the ZIP or the player guide. Use Report a problem in the launcher when reporting an issue, and include the level, reproduction steps, and settings. The .zip.sha256 asset contains the download checksum.

Source commit: 0b0f21f816cc3c790b664c642936b3db233cd072.

All changes since alpha.4.

Join the community Discord to discuss the project and share feedback.