Docs: ScrapyardIO — microscrap/vulkan-gfx 0.7.x
Vulkan companion for ScrapyardIO tubes 0.7 — registers:
- Framebuffer key
vulkanas a Deferred (VulkanHandledFramebuffer) - Window key
vulkanas aVulkanWindowHandler(GLFWNO_API+ surface + swapchain) - Human Input via
VulkanInputHandler(GLFW Input afterpollEvents; wrap with tubesEngineInput) - Ships
VulkanRenderer2D(full tubesDrawingAPI+DrawsText)
VulkanHandledFramebufferextendsDeferredFramebuffer(not Managed / notPixelStore)- Headless —
VkInstance+ CPU shadow canvas (no window required) - Windowed —
Window::driver('vulkan')->…->open();attachedTo+presentFrame(clear + ≤3 rects from shadow) VulkanRenderer2D— fullDrawingAPI+ tubesDrawsTextinto the borrowed Vulkan framebuffer- Factory keys via
extendDeferred+$windows->extend— publish tagstubes-framebuffers-vulkan/tubes-windows-vulkan
Note: ext-vulkan 0.7.0 has no offscreen image/readback APIs yet (Metal-gfx uses
MTLTexture). Headless pixels live in a PHP shadow; windowed present usesVk::presentFramerect slots until a richer GPU store lands.
- PHP 8.4+
- ext-vulkan ^0.7.0
- ext-glfw (via
microscrap/glfw^0.7.0) microscrap/vulkan^0.7.0scrapyard-io/tubes^0.7.0 (umbrella; provides framebuffers + contracts + rendering + fonts)
php -m | grep vulkan
composer require microscrap/vulkan-gfx:^0.7.0
php workshop vendor:publish --tag=tubes-framebuffers-vulkan
php workshop vendor:publish --tag=tubes-windows-vulkan
# or: php workshop install:gfx vulkanuse Microscrap\GFX\Vulkan\VulkanHandledFramebuffer;
use Microscrap\GFX\Vulkan\VulkanRenderer2D;
use Microscrap\GFX\Vulkan\VulkanWindowHandler;
use ScrapyardIO\Tubes\Core\MagicAliases\Framebuffer;
use ScrapyardIO\Tubes\Core\MagicAliases\Window;
use ScrapyardIO\Tubes\HumanInput\EngineInput;
$buffer = Framebuffer::driver('vulkan')
->size(320, 240)
->format(VulkanHandledFramebuffer::rgbaSpec())
->create(); // DeferredFramebuffer — headless
$buffer->setPixel(10, 10, 0xFF0000FF);
$bytes = $buffer->flush(VulkanHandledFramebuffer::rgbaSpec());
$window = Window::driver('vulkan')->title('Demo')->size(800, 600)->open();
$fb = $window->framebuffer();
$gfx = (new VulkanRenderer2D)->setFramebuffer($fb);
$gfx->fill(0x141820FF)
->fillCircle(400, 300, 80, 0xF0A030FF)
->setTextColor(0xFFFFFFFF)
->setCursor(40, 40)
->print('Vulkan');
$handler = $window->handler();
$input = $handler instanceof VulkanWindowHandler
? new EngineInput($handler->inputHandler())
: null;
$window->present()->pollEvents(); // also refreshes HumanInput devices
$mouse = $input?->mouse();See tubes Rendering and Fonts (if published).
ext-vulkan + microscrap/vulkan (+ glfw)
└── microscrap/vulkan-gfx (Deferred + Window + Renderer2D) ← this package
└── scrapyard-io/tubes factories + DrawingAPI + DrawsText
MIT