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Velocity of BP_FlyingPawn acquired by "Get Physics Linear Velocity" is very noisy (while SuvCarPawn is fine) #1223

@KubaFYI

Description

@KubaFYI

I am implementing new ImageType which dynamically depends on the pawn velocity. Currently I use the Get Physics Linear Velocity function on the pawn's Body Mesh to extract that velocity and use it within Unreal as such:

velocity sample

Unfortunately the velocity I get ends up very noisy, as clearly visible in my new ImageType (the second sub-window below), and kinda visible in the way the velocity magnitude printed in the upper left corner jumps around.

showyperfectboar-max-14mb

What I found curious is that when I apply the same procedure to a Car simulation, the result is just fine, as seen below.

admirablepersonalivorybackedwoodswallow-max-14mb

Is this a known problem? Any ideas on how to fix this, or at least some alternative ways of reading the vehicle velocity into a post-process material?

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