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Move actor with Computer Vision Mode to follow another pawn #3046

@guicha-t

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@guicha-t

Hello,

I work with Unreal Engine 4 (v2.24), I quickly explain my need to you. I have my own Unreal Engine project where I move a pawn programmatically. I will want to implement Airsim in this project to fix cameras and perform image processing. So I don't want to use Airsim's travels and physics (No drone, no car) so I think Computer Vision mode is perfect for my need.

I build and add the plugin without worries, I created a short settings.xml to indicate the computer vision mode. When I try to ask SimSetVehiclePose, the engine crashes.

Can you tell me if AirSim can meet my needs. Can we "hook" a computer vision to a pawn already created and moved by programming? Have you ever seen this error with AirSim?

I am working in c ++ and therefore I am not using a python client. On my Unreal stage, I only have one pawn and nothing about Airsim. The gamemode is AirSimGameMode and when I launch the project without calling the API, I have 3 PIPCameras in computer vision mode behind my pawn, as expected.

I conclude that I failed to reach an entry point to the API.

Thanks for reading me.

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